public static Matrix SetIdentity() { Matrix matrix = new Matrix(); LibuiLibrary.uiDrawMatrixSetIdentity(LibuiConvert.ToLibuiDrawMatrix(matrix)); return(matrix); }
public void Transform(Matrix matrix) => LibuiLibrary.uiDrawTransform(Handle.DangerousGetHandle(), LibuiConvert.ToLibuiDrawMatrix(matrix));
public SizeD TransformToSize() { LibuiLibrary.uiDrawMatrixTransformSize(LibuiConvert.ToLibuiDrawMatrix(this), out double width, out double height); return(new SizeD(width, height)); }
public PointD TransformToPoint() { LibuiLibrary.uiDrawMatrixTransformPoint(LibuiConvert.ToLibuiDrawMatrix(this), out double x, out double y); return(new PointD(x, y)); }
public void Invert() => LibuiLibrary.uiDrawMatrixInvert(LibuiConvert.ToLibuiDrawMatrix(this));
public static void Multiply([Out] Matrix dest, [In] Matrix src) => LibuiLibrary.uiDrawMatrixMultiply(LibuiConvert.ToLibuiDrawMatrix(dest), LibuiConvert.ToLibuiDrawMatrix(src));
public void Skew(double x, double y, double xamount, double yamount) => LibuiLibrary.uiDrawMatrixSkew(LibuiConvert.ToLibuiDrawMatrix(this), x, y, xamount, yamount);
public void Rotate(double x, double y, double amount) => LibuiLibrary.uiDrawMatrixRotate(LibuiConvert.ToLibuiDrawMatrix(this), x, y, amount);
public void Scale(double xCenter, double yCenter, double x, double y) => LibuiLibrary.uiDrawMatrixScale(LibuiConvert.ToLibuiDrawMatrix(this), xCenter, yCenter, x, y);
public void Translate(double x, double y) => LibuiLibrary.uiDrawMatrixTranslate(LibuiConvert.ToLibuiDrawMatrix(this), x, y);