示例#1
0
 public void Handle(GameContentInitialSynced message)
 {
     if (LibraryVM != null)
     {
         LibraryVM.Setup();
     }
 }
示例#2
0
 public void Handle(ActiveGameChangedForReal message)
 {
     if (message.Game.SupportsMods())
     {
         LibraryVM.Setup();
     }
 }
示例#3
0
 public void Handle(ActiveGameChangedForReal message)
 {
     if (!message.Game.SupportsServers())
     {
         return;
     }
     AssignServerList();
     LibraryVM.Setup();
 }
示例#4
0
 public void Handle(GameContentInitialSynced message)
 {
     LibraryVM?.Setup();
 }