public void Handle(GameContentInitialSynced message) { if (LibraryVM != null) { LibraryVM.Setup(); } }
public void Handle(ActiveGameChangedForReal message) { if (message.Game.SupportsMods()) { LibraryVM.Setup(); } }
public void Handle(ActiveGameChangedForReal message) { if (!message.Game.SupportsServers()) { return; } AssignServerList(); LibraryVM.Setup(); }
public void Handle(GameContentInitialSynced message) { LibraryVM?.Setup(); }