public void TestMethod_GameIsOver_21() { LibraryTicTacToe Library = new LibraryTicTacToe(); int TestSize = 4; int TestToken1 = 1; int TestToken2 = 2; int TestX1 = 1; int TestY1 = 0; int TestX2 = 1; int TestY2 = 1; int TestX3 = 1; int TestY3 = 2; int TestX4 = 1; int TestY4 = 3; Library.CreateGameField(TestSize); Library.SetTokenPalyer1(TestToken1); Library.SetTokenPalyer2(TestToken2); Library.SetCellPlayer2(TestX1, TestY1); Library.SetCellPlayer2(TestX2, TestY2); Library.SetCellPlayer2(TestX4, TestY4); Library.SetCellPlayer1(TestX1 + 1, TestY1); Library.SetCellPlayer1(TestX2 + 1, TestY2); Library.SetCellPlayer1(TestX3 + 1, TestY3); Library.SetCellPlayer1(TestX4 + 1, TestY4); Assert.AreEqual(true, Library.GameIsOver()); }
public void TestMethod_GetWinPlayerName_1() { LibraryTicTacToe Library = new LibraryTicTacToe(); String TestNamePlayer1 = "Test1"; String TestNamePlayer2 = "Test2"; int TestSize = 3; int TestToken1 = 1; int TestToken2 = 2; int TestX1 = 0; int TestY1 = 0; int TestX2 = 1; int TestY2 = 1; int TestX3 = 2; int TestY3 = 2; Library.SetNamePlayer1(TestNamePlayer1); Library.SetNamePlayer2(TestNamePlayer2); Library.CreateGameField(TestSize); Library.SetTokenPalyer1(TestToken1); Library.SetTokenPalyer2(TestToken2); Library.SetCellPlayer2(TestX1, TestY1); Library.SetCellPlayer2(TestX2, TestY2); Library.SetCellPlayer2(TestX3, TestY3); Library.GameIsOver(); Assert.AreEqual(TestNamePlayer2, Library.GetWinPlayerName()); }
public void TestMethod_GameIsOver_15() { LibraryTicTacToe Library = new LibraryTicTacToe(); int TestSize = 3; int TestToken1 = 1; int TestToken2 = 2; int TestX1 = 0; int TestY1 = 0; int TestX3 = 2; int TestY3 = 2; Library.CreateGameField(TestSize); Library.SetTokenPalyer1(TestToken1); Library.SetTokenPalyer2(TestToken2); Library.SetCellPlayer2(TestX1, TestY1); Library.SetCellPlayer2(TestX3, TestY3); Assert.AreEqual(false, Library.GameIsOver()); }