// Use this for initialization void Start() { defaultAngle = gameObject.transform.rotation; leverMove = GameObject.FindObjectOfType <LeverMove> (); rend = GetComponent <Renderer> (); // leverMove = gameObject.transform.parent.GetComponentInChildren<LeverMove> (); ResetLeverToBackPosition(); if (Settings.navigationMode != "Lever") { DestroyLever(); } }
// Start is called before the first frame update void Start() { startPosition = transform.position; leverMove = pairLever.GetComponent <LeverMove>(); }