// Update is called once per frame void Update() { if (Input.anyKeyDown) { Transitioner.TransitionToLevel(NextLevelScene); } }
void CheckObjective() { if (CurrentLines >= ObjectiveLines) { if (CurrentLevel == Level.Level3) { Timer.Instance.Stop(); Transitioner.SimpleTransitionToLevel(NextLevelScene); } else { Timer.Instance.Pause(); Transitioner.TransitionToLevel(NextLevelScene); } Playfield.deleteAll(); } }