Exemplo n.º 1
0
 // Update is called once per frame
 void Update()
 {
     if (Input.anyKeyDown)
     {
         Transitioner.TransitionToLevel(NextLevelScene);
     }
 }
Exemplo n.º 2
0
    void CheckObjective()
    {
        if (CurrentLines >= ObjectiveLines)
        {
            if (CurrentLevel == Level.Level3)
            {
                Timer.Instance.Stop();
                Transitioner.SimpleTransitionToLevel(NextLevelScene);
            }
            else
            {
                Timer.Instance.Pause();
                Transitioner.TransitionToLevel(NextLevelScene);
            }

            Playfield.deleteAll();
        }
    }