public void ToggleLevel(LevelToggle level) { if (levels.Contains(level.level)) { levels.Remove(level.level); } else { levels.Add(level.level); } }
public void CreateAlllevel()//加载关卡数据 { for (int i = 0; i < level_Data_All.Count; i++) { Resources_Management.Instance.Load <GameObject>("UI/Level", level_create, (LevelToggle) => { level_All.Add(LevelToggle); LevelToggle.GetComponent <Toggle>().group = levelItemGroup; Level_Info info = LevelToggle.GetComponent <Level_Info>(); info.Namedata(this.level_Data_All[i]); }); } }