public void ToggleLevel(LevelToggle level)
 {
     if (levels.Contains(level.level))
     {
         levels.Remove(level.level);
     }
     else
     {
         levels.Add(level.level);
     }
 }
예제 #2
0
 public void CreateAlllevel()//加载关卡数据
 {
     for (int i = 0; i < level_Data_All.Count; i++)
     {
         Resources_Management.Instance.Load <GameObject>("UI/Level", level_create, (LevelToggle) =>
         {
             level_All.Add(LevelToggle);
             LevelToggle.GetComponent <Toggle>().group = levelItemGroup;
             Level_Info info = LevelToggle.GetComponent <Level_Info>();
             info.Namedata(this.level_Data_All[i]);
         });
     }
 }