void finishLevel() { soundManager.waterRun(false); String starsAchieved = levelTimer.numberOfStarsAcheived().ToString(); float timeTaken = levelTimer.currentTimer(); writeLevelCompletion(starsAchieved, timeTaken); PlayerPrefs.SetString("stars", starsAchieved); PlayerPrefs.SetFloat("time", timeTaken); SceneManager.LoadScene("Game Won"); }