// Use this for initialization void Start() { levelManager = GameObject.Find("LevelManager").GetComponent <LevelManager>(); levelTimer = GameObject.Find("LevelTimer").GetComponent <LevelTimer>(); int lastCompletedLevel = levelManager.completedLevelList[levelManager.completedLevelList.Count - 1].levelUnlocked; Debug.Log("Last completed level = " + lastCompletedLevel + ", This level = " + levelNumber); if (lastCompletedLevel == levelNumber) { levelTimer.DestroyVisableTimer(); } }