// Use this for initialization void Start() { Masuk.SetActive(true); LevelSelector.SetActive(false); Setting.SetActive(false); masterP = GameObject.Find("Master"); StartCoroutine(FadingAwal()); //PlayerPrefs.GetInt("Bintang"); //PlayerPrefs.GetInt("Bintang2"); //PlayerPrefs.GetInt("Bintang3"); //PlayerPrefs.GetInt("Bintang4"); //PlayerPrefs.GetInt("Bintang5"); //PlayerPrefs.GetInt("SoundBGM"); //PlayerPrefs.GetInt("SoundSFX"); }
public void goStart() { Masuk.SetActive(false); LevelSelector.SetActive(true); Audik().OnClick(); }
public void Back() { LevelSelector.SetActive(false); Masuk.SetActive(true); Audik().OnClick(); }