public Game(string levelName, int scale) { var reader = new LevelReader(); level = reader.ReadLevel(levelName); var hardCords = reader.FindSphere(levelName); sphere = new Point(FormConst.ObjectSize * scale * hardCords.X, FormConst.ObjectSize * scale * hardCords.Y); this.scale = scale; UpdateAirMap(); width = FormConst.ObjectSize * scale * level.GetLength(1); height = FormConst.ObjectSize * scale * level.GetLength(0); InitializeComponent(); InitLayout(); Invalidate(); }