public Game(string levelName, int scale)
        {
            var reader = new LevelReader();

            level = reader.ReadLevel(levelName);
            var hardCords = reader.FindSphere(levelName);

            sphere     = new Point(FormConst.ObjectSize * scale * hardCords.X, FormConst.ObjectSize * scale * hardCords.Y);
            this.scale = scale;
            UpdateAirMap();
            width  = FormConst.ObjectSize * scale * level.GetLength(1);
            height = FormConst.ObjectSize * scale * level.GetLength(0);
            InitializeComponent();
            InitLayout();
            Invalidate();
        }