// Use this for initialization void Start() { if (Instance != null) { return; } Instance = this; readLevels = LevelPickerController.ReadLevels(); selectedCardList = new List <CardSelection>(); if (generateMapActive) { GenerateMap(); } }
// Use this for initialization void Start() { if (Instance == null) { Instance = this; } cardGoList = new List <GameObject>(); changeSuccedScreenMethod = this.ChangeSucceedScreenState; levelNo = DataTransfer.levelNo; levelMode = DataTransfer.levelMode; levels = LevelPickerController.GetLevels(levelMode); SetupLevel(); }
// Use this for initialization void Start() { Instance = this; }