void OnEnable() { if (levels == null) { levels = LevelIO.getLevelsInDirectory(); } levelList.GetComponent <RectTransform>().sizeDelta = new Vector2(960, levels.Length * 72); GameObject currentLevelSign; for (int i = 0; i < levels.Length; i++) { currentLevelSign = (GameObject)Instantiate(levelTimePrefab, levelList); currentLevelSign.transform.localPosition = Vector3.down * (i + 0.5f) * 72; currentLevelSign.transform.GetChild(0).GetComponent <TMPro.TMP_Text>().text = levels[i]; currentLevelSign.transform.GetChild(1).GetComponent <TMPro.TMP_InputField>().text = LevelTimeTargets.getTarget(levels[i]).ToString(); string name = levels[i]; TMPro.TMP_InputField field = currentLevelSign.transform.GetChild(1).GetComponent <TMPro.TMP_InputField>(); field.onSubmit.AddListener(delegate { SubmitTime(field, name); }); field.onDeselect.AddListener(delegate { SubmitTime(field, name); }); } exitButton.onClick.AddListener(delegate { SceneManager.SetActiveScene(SceneManager.GetSceneByName("MainMenu")); SceneManager.UnloadSceneAsync(SceneManager.GetSceneByName("TimeTaken")); }); }
private void OnEnable() { int numberOfLevels = levelList.childCount; if (bundles == null) { bundles = FindObjectOfType <LevelBundles>(); } ((RectTransform)levelList).sizeDelta = new Vector2(0, (int)(bundles.AllActiveLevels().Length / 4f) * 300 + 15 + 60 * (LevelIO.getLevelsInDirectory(true).Length + 1)); int playedLevels = 0; for (int i = 0; i < bundles.bundles.Length; i++) { foreach (string level in bundles.bundles[i].levels) { if (Scores.GetHighscore(level) > 0) { playedLevels++; } } if (i > 0) { if (2 <= playedLevels) { CreateBundle(bundles.bundles[i], numberOfLevels++); } playedLevels = 0; } else { CreateBundle(bundles.bundles[i], numberOfLevels++); } } Transform UserLevels = ((GameObject)Instantiate(userLevelPrefab, levelList)).transform; UserLevels.localPosition = new Vector3(UserLevels.localPosition.x, (int)(bundles.AllActiveLevels().Length / 4f) * -300 - 45, UserLevels.localPosition.z); UserLevels.GetComponent <RectTransform>().sizeDelta = new Vector2(0, 60 * (LevelIO.getLevelsInDirectory(true).Length + 1)); int index = 1; foreach (string level in LevelIO.getLevelsInDirectory(true)) { GameObject UserLevelButton = (GameObject)Instantiate(userLevelButtonPrefab, UserLevels.transform); Button b = UserLevelButton.GetComponent <Button>(); b.name = level; UserLevelButton.transform.localPosition = new Vector3(-10f, -30f - index * 60f + 45f, 0f); string levelName = level; b.onClick.AddListener(delegate { b.interactable = false; GameLevelLoader.LoadLevel(level, true); }); b.transform.GetChild(0).GetComponent <Text>().text = "\t\t" + level; b.transform.GetChild(1).GetComponent <Text>().text = Scores.GetHighscore(level) + "\t\t"; index++; } }
private void OnEnable() { editorNavigation.HidePreviewCursor(true); string[] levels = LevelIO.getLevelsInDirectory(true); GameObject currentLevelButton; ((RectTransform)levelList).sizeDelta = new Vector2(0, levels.Length * 64); foreach (string level in levels) { if (levelList.Find(level)) { continue; } currentLevelButton = (GameObject)Instantiate(levelListPrefab, levelList); string s = level; currentLevelButton.name = level; currentLevelButton.GetComponentInChildren <TMPro.TextMeshProUGUI>().text = level; currentLevelButton.transform.localPosition = new Vector3(450f, -32f - 64f * numberOfLevels++, 0f); currentLevelButton.GetComponent <Button>().onClick.AddListener(delegate { LevelManager.LoadLevel(s, true); Hide(); }); } }
private void updateLists() { levels = LevelIO.getLevelsInDirectory(); LevelTimeTargets.SaveLevels(); }