public static Dictionary <string, dynamic> CreateUnitConfig(General3dWorldObject obj) => new Dictionary <string, dynamic> { ["DisplayTranslate"] = LevelIO.Vector3ToDict(obj.DisplayTranslation, 100f), ["GenerateCategory"] = "", ["ParameterConfigName"] = obj.ClassName, ["PlacementTargetFile"] = "Map" };
public void Save(ByamlNodeWriter writer, DictionaryNode objNode, int zoneID) { objNode.AddDynamicValue("Comment", null); objNode.AddDynamicValue("Id", "zone" + zoneID); objNode.AddDynamicValue("IsLinkDest", false); objNode.AddDynamicValue("LayerConfigName", Layer); { objNode.AddDynamicValue("Links", new Dictionary <string, dynamic>(), true); } objNode.AddDynamicValue("ModelName", null); objNode.AddDynamicValue("Rotate", LevelIO.Vector3ToDict(Rotation), true); objNode.AddDynamicValue("Scale", LevelIO.Vector3ToDict(Vector3.One), true); objNode.AddDynamicValue("Translate", LevelIO.Vector3ToDict(Position, 100f), true); objNode.AddDynamicValue("UnitConfig", new Dictionary <string, dynamic> { ["DisplayName"] = "�R�C��(�����O�z�u)", ["DisplayRotate"] = LevelIO.Vector3ToDict(Vector3.Zero), ["DisplayScale"] = LevelIO.Vector3ToDict(Vector3.One), ["DisplayTranslate"] = LevelIO.Vector3ToDict(Vector3.Zero), ["GenerateCategory"] = "", ["ParameterConfigName"] = "Zone", ["PlacementTargetFile"] = "Map" }, true); objNode.AddDynamicValue("UnitConfigName", Zone.StageName); }
void OnEnable() { if (levels == null) { levels = LevelIO.getLevelsInDirectory(); } levelList.GetComponent <RectTransform>().sizeDelta = new Vector2(960, levels.Length * 72); GameObject currentLevelSign; for (int i = 0; i < levels.Length; i++) { currentLevelSign = (GameObject)Instantiate(levelTimePrefab, levelList); currentLevelSign.transform.localPosition = Vector3.down * (i + 0.5f) * 72; currentLevelSign.transform.GetChild(0).GetComponent <TMPro.TMP_Text>().text = levels[i]; currentLevelSign.transform.GetChild(1).GetComponent <TMPro.TMP_InputField>().text = LevelTimeTargets.getTarget(levels[i]).ToString(); string name = levels[i]; TMPro.TMP_InputField field = currentLevelSign.transform.GetChild(1).GetComponent <TMPro.TMP_InputField>(); field.onSubmit.AddListener(delegate { SubmitTime(field, name); }); field.onDeselect.AddListener(delegate { SubmitTime(field, name); }); } exitButton.onClick.AddListener(delegate { SceneManager.SetActiveScene(SceneManager.GetSceneByName("MainMenu")); SceneManager.UnloadSceneAsync(SceneManager.GetSceneByName("TimeTaken")); }); }
public static Dictionary <string, dynamic> CreateUnitConfig(string className) => new Dictionary <string, dynamic> { ["DisplayName"] = className, ["DisplayTranslate"] = LevelIO.Vector3ToDict(Vector3.Zero), ["GenerateCategory"] = "", ["ParameterConfigName"] = className, ["PlacementTargetFile"] = "Map" };
public static void LoadLevel(string levelName, bool isUserLevel) { if (currentLevelGO != null) { Object.DestroyImmediate(currentLevelGO); } MakeLevel(LevelIO.LoadLevel(levelName, isUserLevel)); }
public static void SaveCurrentLevel(bool isUserLevel) { if (currentLevel.name.Contains(" ")) { currentLevel.name = currentLevel.name.Replace(' ', '_'); } LevelIO.SaveLevel(currentLevel, isUserLevel); }
public FugamClientForm() { InitializeComponent(); _gsm = new GameStateManager(mainPanel.Width, mainPanel.Height); Graphics g = mainPanel.CreateGraphics(); _gsm.StartGame(g); LevelIO.SetPath(); }
private void OnEnable() { int numberOfLevels = levelList.childCount; if (bundles == null) { bundles = FindObjectOfType <LevelBundles>(); } ((RectTransform)levelList).sizeDelta = new Vector2(0, (int)(bundles.AllActiveLevels().Length / 4f) * 300 + 15 + 60 * (LevelIO.getLevelsInDirectory(true).Length + 1)); int playedLevels = 0; for (int i = 0; i < bundles.bundles.Length; i++) { foreach (string level in bundles.bundles[i].levels) { if (Scores.GetHighscore(level) > 0) { playedLevels++; } } if (i > 0) { if (2 <= playedLevels) { CreateBundle(bundles.bundles[i], numberOfLevels++); } playedLevels = 0; } else { CreateBundle(bundles.bundles[i], numberOfLevels++); } } Transform UserLevels = ((GameObject)Instantiate(userLevelPrefab, levelList)).transform; UserLevels.localPosition = new Vector3(UserLevels.localPosition.x, (int)(bundles.AllActiveLevels().Length / 4f) * -300 - 45, UserLevels.localPosition.z); UserLevels.GetComponent <RectTransform>().sizeDelta = new Vector2(0, 60 * (LevelIO.getLevelsInDirectory(true).Length + 1)); int index = 1; foreach (string level in LevelIO.getLevelsInDirectory(true)) { GameObject UserLevelButton = (GameObject)Instantiate(userLevelButtonPrefab, UserLevels.transform); Button b = UserLevelButton.GetComponent <Button>(); b.name = level; UserLevelButton.transform.localPosition = new Vector3(-10f, -30f - index * 60f + 45f, 0f); string levelName = level; b.onClick.AddListener(delegate { b.interactable = false; GameLevelLoader.LoadLevel(level, true); }); b.transform.GetChild(0).GetComponent <Text>().text = "\t\t" + level; b.transform.GetChild(1).GetComponent <Text>().text = Scores.GetHighscore(level) + "\t\t"; index++; } }
/// <summary> /// Starts the server /// </summary> private void ServerStart() { level = LevelIO.ReadJSON(levelLocation); level.SetupLevel(protagonistWeight, enemyWeight); //Update levelLocation to include weights ServerDataManager.Instance.levelJson = JsonConvert.SerializeObject(level); SetupExits(); SetupRotationTimer(); ServerDataManager.Instance.Level = level; this.listener = new TcpListener(IPAddress.Any, PORT_NO); //Run Client listining on a different thread so that it does not block the main thread this.listenThread = new Thread(new ThreadStart(ClientConnection)); listenThread.Start(); }
public static void Main(params string[] inputStrings) { //Creates a new json file if (inputStrings.Length > 0 && inputStrings[0] == "create") { LevelIO.CreateJSON(); } else { //starts the WPF UI App app = new App(); app.InitializeComponent(); app.Run(); } }
private void BtnPlay_OnClick(object sender, RoutedEventArgs e) { //Check to see if the user has selected an item if (lstLevels.SelectedIndex == -1) { MessageBox.Show("Please select a level"); return; } //Convert selected string to Level file string fullFileName = string.Format("{0}\\{1}.level", App.AppDir, lstLevels.SelectedItem); selectedLevel = LevelIO.ReadJSON(fullFileName); selectedLevel.Name = lstLevels.SelectedItem.ToString(); //Send back to previous page goBack = true; }
IEnumerator Uploader() { WWWForm form = new WWWForm(); form.AddField("action", "upload level"); form.AddField("file", "file"); form.AddBinaryData("file", LevelIO.GetBytes(level.Level), "test.cowl", "application/octet-stream"); www = new WWW(uploadUrl, form); yield return(www); if (www.error != null) { Debug.LogError(www.error); } else { UploadComplete(); } }
public static void UpdateCustom(Arkanoid game) { var folder = AsyncIO.CreateFolderAsync(ApplicationData.Current.RoamingFolder, "Custom"); var files = AsyncIO.GetFilesAsync(folder).Where(f => f.Name.EndsWith(".level")); var levels = files.ToList(); if (levels.Count != 0) { var levelList = levels.Select( f => new KeyValuePair <Level, Level>(LevelIO.ReadLevel(AsyncIO.ReadTextFileAsync(f)), null)) .ToList(); var customWad = new LevelWad(game, "Custom", Textures.CmnTitle, Textures.CmnVerCustom, levelList); var ow = Wads.Find(p => p.Name == "Custom"); if (ow != null) { Wads.Remove(ow); } Wads.Add(customWad); } }
private void OnEnable() { editorNavigation.HidePreviewCursor(true); string[] levels = LevelIO.getLevelsInDirectory(true); GameObject currentLevelButton; ((RectTransform)levelList).sizeDelta = new Vector2(0, levels.Length * 64); foreach (string level in levels) { if (levelList.Find(level)) { continue; } currentLevelButton = (GameObject)Instantiate(levelListPrefab, levelList); string s = level; currentLevelButton.name = level; currentLevelButton.GetComponentInChildren <TMPro.TextMeshProUGUI>().text = level; currentLevelButton.transform.localPosition = new Vector3(450f, -32f - 64f * numberOfLevels++, 0f); currentLevelButton.GetComponent <Button>().onClick.AddListener(delegate { LevelManager.LoadLevel(s, true); Hide(); }); } }
public void LoadFromFile(string name) { ClearLevel(); MakeLevelFromData(LevelIO.LoadFromFile(name)); }
public void SaveToFile(string name) { LevelIO.SaveToFile(level, name); }
protected override void AD2Logic(int ms, KeyboardState keyboardState, SlimDX.DirectInput.JoystickState[] gamePadState) { mouseX = Mouse.GetState().X; mouseY = Mouse.GetState().Y; //Minus = object left if (keyboardState.IsKeyDown(Keys.OemMinus) && genericNewKey) { if (putPointer == 0) { putPointer = TextureList.Length - 1; } else { putPointer = putPointer - 1; } } //Plus = object forward if (keyboardState.IsKeyDown(Keys.OemPlus) && genericNewKey) { putPointer = (putPointer + 1) % TextureList.Length; } //Click = place or erase object. if (Mouse.GetState().LeftButton == ButtonState.Pressed && !newMouseLeft) { if (putMode) { AD2Object a = new AD2Object(); a.X = camX + mouseX; a.Y = camY + mouseY; a.t = TextureList[putPointer]; a.collide = CollideTextureList[putPointer]; a.name = TextureName[putPointer]; //Where is the bottom? if (collide(0, 0, baseMap.Width, baseMap.Height, a.X, a.Y)) { objectsList[a.Y + (a.t.Height - 1)].AddFirst(a); } } else { for (int i = 0; i != objectsList.Length; i++) { LinkedList <AD2Object> removeList = new LinkedList <AD2Object>(); foreach (AD2Object a in objectsList[i]) { if (collide(a.X, a.Y, a.t.Width, a.t.Height, camX + mouseX, camY + mouseY)) { removeList.AddFirst(a); } } foreach (AD2Object a in removeList) { objectsList[i].Remove(a); } } } } // mode switch if (Mouse.GetState().RightButton == ButtonState.Pressed && !newMouseRight) { putMode = !putMode; } if (keyboardState.IsKeyDown(Keys.F1) && genericNewKey) { generateNew(); } if (keyboardState.IsKeyDown(Keys.F2) && genericNewKey) { LevelIO.Save(this); } if (keyboardState.IsKeyDown(Keys.F3) && genericNewKey) { loadNew(); } if (keyboardState.IsKeyDown(Keys.C) && genericNewKey) { objectsCanCollide = !objectsCanCollide; } if (keyboardState.IsKeyDown(Keys.V) && genericNewKey) { switch (Viewmode) { case Viewmodes.Collide: Viewmode = Viewmodes.Object; break; case Viewmodes.FiftyPercent: Viewmode = Viewmodes.Collide; break; case Viewmodes.Object: Viewmode = Viewmodes.FiftyPercent; break; } } newMouseLeft = Mouse.GetState().LeftButton == ButtonState.Pressed; newMouseRight = Mouse.GetState().RightButton == ButtonState.Pressed; genericNewKey = keyboardState.GetPressedKeys().Length == 0; if (mouseX < BaseWidth * TRANSITION_AREA) { camX -= SCROLL_SPEED; } if (mouseX > BaseWidth * (1.0 - TRANSITION_AREA)) { camX += SCROLL_SPEED; } if (mouseY < BaseHeight * TRANSITION_AREA) { camY -= SCROLL_SPEED; } if (mouseY > BaseHeight * (1.0 - TRANSITION_AREA)) { camY += SCROLL_SPEED; } }
private void updateLists() { levels = LevelIO.getLevelsInDirectory(); LevelTimeTargets.SaveLevels(); }