void EndLevel() { state = LevelState.Ending; levelEndInstance = Instantiate(levelEndPrefab, transform); levelEndInstance.OnAnimationEnded += OnLevelEndEnd; levelEndInstance.level = this; }
public IEnumerator Die() { yield return(new WaitForSeconds(2)); //for now health = maxHealth; LevelEnd.LoadMain(); }
static string GetAchievementId(LevelEnd levelEnd) { switch (levelEnd) { case LevelEnd.PATIENT: return(AchievementsConstants.achievement_patient_ending); case LevelEnd.IMPATIENT: return(AchievementsConstants.achievement_impatient_ending); case LevelEnd.INTERRUPTED: return(AchievementsConstants.achievement_interrupted_ending); case LevelEnd.VIOLENT: return(AchievementsConstants.achievement_violent_ending); case LevelEnd.FIRE: return(AchievementsConstants.achievement_fire_ending); case LevelEnd.HEART: return(AchievementsConstants.achievement_throw_out_ending); case LevelEnd.SHAKE: return(AchievementsConstants.achievement_dirty_ending); } return(null); }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.S) && nextToPlayer) { switch (nextScene) { case 0: GlobalControl.Instance.ResetSceneLists(); SceneManager.LoadScene(GlobalControl.MAIN_SCENE_NUM); break; case 1: SceneManager.LoadScene(GlobalControl.VSHOP_SCENE_NUM); break; case 2: SceneManager.LoadScene(GlobalControl.NSHOP_SCENE_NUM); break; case 3: LevelEnd.LoadLevel(); break; default: print("ERROR: shouldn't be here (Update in Gate)"); break; } } }
private GUIStyle timeStyle = new GUIStyle(); //create a new variable void Start() { spawnVector = new Vector2(0, 0); spawnPoint = GameObject.Find("SpawnPoint"); if (spawnPoint) { spawnVector = spawnPoint.transform.position; // making spawn point box invisible spawnPoint.GetComponent <SpriteRenderer>().enabled = false; } levelEnd = GameObject.FindObjectOfType <LevelEnd>(); characterLives = new List <CharacterLife>(); luigiPrefab = Resources.Load <GameObject>("very_important_asset"); lincolnPrefab = Resources.Load <GameObject>("LincolnPrefab"); grumpyPrefab = Resources.Load <GameObject>("GrumpyPrefab"); barbershopPrefab = Resources.Load <GameObject>("BarbershopPrefab"); // Debug.Log("truly what"); keyDoors = new List <KeyDoorController>(); var keyDoorControllers = GameObject.FindObjectsOfType <KeyDoorController>(); foreach (var keyDoor in keyDoorControllers) { keyDoors.Add(keyDoor); } selectedPrefabCharacter = lincolnPrefab; winbarbersource = gameObject.AddComponent <AudioSource>(); winbarberclip = (AudioClip)Resources.Load("winbarber"); timeStyle.fontSize = 30; }
void Start() { thePlayer = FindObjectOfType <Player> (); theLevelEnd = FindObjectOfType <LevelEnd> (); ScoreText.text = "Score " + coinCount.ToString(); healthCount = maxHealth; objectOnReset = FindObjectsOfType <ResetOnRespwan> (); if (PlayerPrefs.HasKey("CountCoins")) { coinCount = PlayerPrefs.GetInt("CountCoins"); } ScoreText.text = "Score :" + coinCount.ToString(); if (PlayerPrefs.HasKey("Live")) { currentLives = PlayerPrefs.GetInt("Live"); } else { currentLives = startingLives; } gameOver.SetActive(false); levelMusic.Play(); gameOverMusic.Stop(); liveText.text = "Live x " + currentLives.ToString(); }
public void EndLevel(bool win) { if (GameManager.Instance.State == GameManager.GameState.Playing) { LevelEnd?.Invoke(win); } }
void Start () { instance = this; player1 = GameObject.Find ("Player1"); camera = GameObject.Find ("MainCamera_Front"); anim = this.GetComponent<Animator>(); controlTutContainer = GameObject.Find ("ControlTutContainer"); controlTutContainer2 = GameObject.Find ("ControlTutContainer2"); players= GameObject.FindGameObjectsWithTag ("Player"); if(players[0].transform.name == "Player1") { player1 = GameObject.Find ("Player1"); } else if(players[0].transform.name == "Player2") { player1 = GameObject.Find ("Player2"); } else if(players[0].transform.name == "Player3") { player1 = GameObject.Find ("Player3"); } else if(players[0].transform.name == "Player4") { player1 = GameObject.Find ("Player4"); } }
// Use this for initialization void Start() { control = this; buttonListen = GameObject.FindGameObjectWithTag("GameController").GetComponent <ButtonListener>(); RetryButton.GetComponent <ButtonPress>().isActive = false; MenuButton.GetComponent <ButtonPress>().isActive = false; CompleteMenu.SetActive(false); }
// Use this for initialization void Start() { GameObject end = GameObject.FindGameObjectWithTag("LevelEnd"); if (end != null) { levelEnd = end.GetComponent <LevelEnd> (); } }
void Update() { if (currentHealth <= 0) { Stats.deaths++; Stats.Tdeaths++; LevelEnd.reset(); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); } }
private void Player_PlayerDeath() { _isPlaying = false; StartCoroutine(OnPlayerDeath()); _haslost = true; numberOfAttempts++; PlayerPrefs.SetInt(_currentNumberOfAttemptsIndex, numberOfAttempts); LevelEnd?.Invoke(false); _scriptableEvent.ReloadScene(_waitTimeOnReload); }
public static void EndGame(LevelEnd levelEnd) { if (instance.alreadyEnding) { return; } instance.alreadyEnding = true; LevelEnder.levelEnd = levelEnd; instance.StartCoroutine(instance.EndGameCoroutine(levelEnd)); }
void Awake() { // Set text variables to blank restartText.text = ""; levelWinText.text = ""; levelLossText.text = ""; // Find the player gameobject and get the Health script player = GameObject.FindWithTag("Player"); health = player.GetComponent <Health>(); // Find the level end trigger and get the LevelEnd script end = GameObject.FindWithTag("Finish"); levelFinish = end.GetComponent <LevelEnd>(); }
private LevelEnd[] GetImplementedEndings() { LevelEnd[] result = new LevelEnd[endingLabelsParent.transform.childCount]; int i = 0; foreach (Transform child in endingLabelsParent.transform) { result[i] = child.GetComponent <EndingLabel>().levelEnd; i++; } return(result); }
private IEnumerator Start() { if (levelEnd == null) { levelEnd = GameObject.FindObjectOfType <LevelEnd>(); } yield return(null); yield return(null); levelNumber = -1; ProgressLevel(levelEnd.teleportPoint); }
void Update() { if (CurrentPercentsByTime() == 100) { LevelEnd levelEnd = DialogueSystem.DialogueStarted() ? LevelEnd.INTERRUPTED : LevelEnd.PATIENT; LevelEnder.EndGame(levelEnd); } if (!dragging) { UpdateInnerBarPosition(); } UpdatePercentsText(); }
private IEnumerator LevelWon(float time) { _isPlaying = false; _hasWon = true; if (numberOfAttempts < bestNumberOfAttempts || bestNumberOfAttempts == 0) { PlayerPrefs.SetInt(_bestNumberOfAttemptsIndex, numberOfAttempts); } if (_time < bestTime || bestTime == 0f) { PlayerPrefs.SetFloat(_bestTimeIndex, _time); } yield return(new WaitForSecondsRealtime(time)); LevelEnd?.Invoke(true); }
void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag(DEATHBOX_TAG)) { levelManager.RespawnPlayer(); } Coin coin = other.GetComponent <Coin>(); if (coin != null) { levelManager.AddCoins(coin.coinAmount); coin.gameObject.SetActive(false); } Heart heart = other.GetComponent <Heart>(); if (heart != null) { levelManager.AddHealth(heart.healthAmount); heart.gameObject.SetActive(false); } HurtPlayer hurt = other.GetComponent <HurtPlayer>(); if (hurt != null && hurt.IsActive) { levelManager.DamagePlayer(hurt.damageAmount); } LevelEnd end = other.GetComponent <LevelEnd>(); if (end != null) { end.Trigger(); } Checkpoint check = other.GetComponent <Checkpoint>(); if (check != null) { check.Trigger(); respawnPoint = check.transform; checkpointAudio.Play(); } }
public void testCookieScore() { LevelEnd le = new LevelEnd(); GameObject gb = new GameObject("stest"); GameObject gb2 = new GameObject("ctest"); UnityEngine.UI.Text st = gb.AddComponent<UnityEngine.UI.Text>(); UnityEngine.UI.Text ct = gb2.AddComponent<UnityEngine.UI.Text>(); Slider suspicionSlider = gb.AddComponent<Slider>(); st.text = "Time: 0"; ct.text = "Cookie: 1"; suspicionSlider.value = 0; le.cookieText = ct; le.timeText = st; le.suspicionSlider = suspicionSlider; le.CalculateScore(); Assert.AreEqual(6500, le.getScore()); }
// Start is called before the first frame update void Start() { playerDead = false; playerRigidbody = GetComponent <Rigidbody2D>(); legsAnimator = GetComponentInChildren <Animator>(); playerSword = transform.Find("PlayerBlade").gameObject; ammoScript = GameObject.Find("Ammo Message").GetComponent <Ammo>(); levelEndScript = GameObject.Find("Cart (Level End Trigger)").GetComponent <LevelEnd>(); gameMaster = GameObject.FindGameObjectWithTag("GM").GetComponent <GameMaster>(); playerDeathControllerScript = gameObject.GetComponent <PlayerDeathController>(); //spawn the player at the checkpoint position gameObject.transform.position = gameMaster.lastCheckPointPosition; //get the player state when the level loads UpdatePlayerState(); }
void Awake() { if (SceneManager.GetActiveScene().buildIndex == 0 || instance == null) { if (instance != null) { Destroy(instance.gameObject); } instance = this; DontDestroyOnLoad(gameObject); audioSource = GetComponent <AudioSource>(); levelEnd = LevelEnd.TEST; } else { Destroy(gameObject); } }
public void testBoundryThreeStarLevelOne() { LevelEnd le = new LevelEnd(); le.threeStarScore = 5000; GameObject gb = new GameObject("stest"); GameObject gb2 = new GameObject("ctest"); UnityEngine.UI.Text st = gb.AddComponent<UnityEngine.UI.Text>(); UnityEngine.UI.Text ct = gb2.AddComponent<UnityEngine.UI.Text>(); Slider suspicionSlider = gb.AddComponent<Slider>(); st.text = "Time: 30"; ct.text = "Cookie: 0"; suspicionSlider.maxValue = 5000f; suspicionSlider.value = 198f; le.cookieText = ct; le.timeText = st; le.suspicionSlider = suspicionSlider; le.CalculateScore(); Assert.AreEqual(5001, le.getScore()); Assert.AreEqual(3, le.getStar()); }
IEnumerator EndGameCoroutine(LevelEnd levelEnd) { DialogueSystem.CloseDialogue(); LoadingBar.OnDisableInput(); AcceptingInputStatus.DisableAcceptingInput(); BackgroundSoundPlayer.Stop(); if (levelEnd == LevelEnd.IMPATIENT) { audioSource.PlayOneShot(fart); LoadingBar.FillRestOfLoadingBar(fart.length); yield return(new WaitForSeconds(fart.length)); } if (levelEnd != LevelEnd.HEART && levelEnd != LevelEnd.SHAKE) { audioSource.PlayOneShot(toiletFlushing); yield return(new WaitForSeconds(toiletFlushing.length)); } MainCamera.ZoomOut(); if (levelEnd == LevelEnd.SHAKE) { Door.OpenDoorCensored(); dwarf.GetComponentInChildren <Renderer>().material = dwarfToiletPapered; } else { Door.OpenDoor(); } audioSource.PlayOneShot(doorSqueak); yield return(new WaitForSeconds(doorSqueak.length)); dwarf.SetActive(true); dwarf.GetComponentInChildren <Animator>().speed = 1 / footSteps.length; audioSource.PlayOneShot(footSteps); yield return(new WaitForSeconds(footSteps.length)); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); }
private IEnumerator UnlockAchievementCoroutine(LevelEnd levelEnd) { while (!Social.localUser.authenticated) { yield return(null); } #if !UNITY_EDITOR Social.ReportProgress(GetAchievementId(levelEnd), 100.0, (success) => { if (success) { Debug.Log("Achievement reported: " + levelEnd); } else { Debug.LogError("Achievement NOT reported: " + levelEnd); } }); #else Debug.Log("Achievement unlocked: " + levelEnd); #endif }
private IEnumerator CountdownCoroutine(int seconds = 3) { Time.timeScale = 0; enableOnCountdown.DisableObjects(); LevelEnd end = GetComponent <LevelEnd>(); var parameters = end.parameters; timerText.text = $"Stage {parameters.currentLevelIndex + 1}"; yield return(new WaitForSecondsRealtime(2f)); for (int i = seconds; i > 0; i--) { timerText.text = i.ToString(); yield return(new WaitForSecondsRealtime(1f)); } timerText.text = "GO!"; yield return(new WaitForSecondsRealtime(1f)); Time.timeScale = 1; enableOnCountdown.EnableObjects(); timerText.gameObject.SetActive(false); }
// Update is called once per frame void Update() { Scene currentScene = SceneManager.GetActiveScene(); GameObject player = GameObject.Find("Player"); if (player) { TimeBehaviour timeScript = player.GetComponent <TimeBehaviour> (); LevelEnd levelEndScript = player.GetComponent <LevelEnd> (); if (currentScene.name == "TestScene2" && timePassed == false) { scene = 2; timeScript.timeLeft = timeAtEndLevelOne; timePassed = true; } if (levelEndScript.levelEnded && setTime == false && scene == 1) { SettingsForSecondLevel(timeScript.timeLeft); } } GameObject scoreControlObject = GameObject.Find("ScoreControlObject"); if (scoreControlObject) { ScoreControl scoreControlScript = scoreControlObject.GetComponent <ScoreControl> (); scoreControlScript.objectsHit = objectsHit; } if (currentScene.name == "TestScene") { scene = 1; } }
public static void Trigger(LevelEnd topic) { if (instance.isDialogueShown) { return; } if (topic != instance.currentLevelEnd) { instance.currentLinesIndex = 0; } instance.currentLevelEnd = topic; instance.isDialogueShown = true; if (instance.currentLinesIndex >= instance.currentDialogueLines.Length) { Debug.Log("No more dialogue lines."); return; } DialogueLine currentLine = instance.currentDialogueLines[instance.currentLinesIndex]; if (currentLine.showNextLineAfterThis) { LoadingBar.DestroySelf(); BackgroundSoundPlayer.Stop(); } instance.text.text = currentLine.text; instance.timeLastLineShowed = Time.time; instance.wrapper.SetActive(true); instance.closeButton.gameObject.SetActive(false); instance.StartCoroutine(instance.ShowButton()); }
public void BackButton() { LevelEnd.LoadMain(); }
private void Start() { levelEndScript = GameObject.Find("Cart (Level End Trigger)").GetComponent <LevelEnd>(); }
void Start() { theLevelEnd = transform.parent.GetComponent <LevelEnd>(); }
// Use this for initialization void Awake() { levelEnd=this; endDoor = EndRoom.endRoom.endRoomDoor; }
public static void UnlockAchievement(LevelEnd levelEnd) { instance.StartCoroutine(instance.UnlockAchievementCoroutine(levelEnd)); }
private void Start() { lvlEnd = FindObjectOfType <LevelEnd>(); }