public void Damage(bool isDead) { sprite.color = Color.red; hurt.Play(); Invoke("Reset", .1f); if (isDead) { sprite.sprite = sprites [2]; stageFightCounter = 4; levelEnd.PrepareEnd(); } }
public void Damage(bool isDead) { sprite.color = Color.red; hurt.Play(); Invoke("Reset", .1f); if (isDead) { mover.enabled = false; stageFightCounter = 3; animator.SetBool("isDead", true); levelEnd.PrepareEnd(); } }