示例#1
0
 void Start()
 {
     cam            = GameObject.Find("Main Camera");
     levelData      = GameObject.Find("LevelData").GetComponent <LevelDataScript>();
     attackCollider = GameObject.Find("PlayerAttackCollider").GetComponent <BoxCollider2D>();
     animator       = this.GetComponent <Animator>();
     yPos           = transform.position.y;
 }
示例#2
0
 // Use this for initialization
 void Start()
 {
     animator       = this.GetComponent <Animator>();
     yPos           = transform.position.y;
     levelData      = GameObject.Find("LevelData").GetComponent <LevelDataScript>();
     attackCollider = this.transform.FindChild("BFSAttColl").GetComponent <BoxCollider2D>();
     player         = GameObject.Find("Player").GetComponent <PlayerScript>();
 }
示例#3
0
 void Start()
 {
     yPos         = transform.position.y;
     animator     = this.GetComponent <Animator>();
     cam          = GameObject.Find("Main Camera").GetComponent <MainCameraScript>();
     cam.victory += 1;
     levelData    = GameObject.Find("LevelData").GetComponent <LevelDataScript>();
     player       = GameObject.Find("Player").GetComponent <PlayerScript>();
 }
示例#4
0
    // Start is called before the first frame update
    void Start()
    {
        interpolationStart = Time.time;

        LevelData      = GetComponent <LevelDataScript>();
        waveController = GetComponent <WaveControllerScript>();
        progressBar    = FindObjectOfType <ProgressBar>();

        LevelData      = GetComponent <LevelDataScript>();
        waveController = GetComponent <WaveControllerScript>();
        progressBar    = FindObjectOfType <ProgressBar>();


        bgm = FindObjectOfType <Ingame_BGM>();

        threshold = progressBar.checkPoint2;

        timerBar.fillAmount = 0;
    }
示例#5
0
 void Start()
 {
     aud       = GetComponent <AudioSource>();
     levelData = GameObject.Find("LevelData").GetComponent <LevelDataScript>();
     player    = GameObject.Find("Player");
 }