void Start() { cam = GameObject.Find("Main Camera"); levelData = GameObject.Find("LevelData").GetComponent <LevelDataScript>(); attackCollider = GameObject.Find("PlayerAttackCollider").GetComponent <BoxCollider2D>(); animator = this.GetComponent <Animator>(); yPos = transform.position.y; }
// Use this for initialization void Start() { animator = this.GetComponent <Animator>(); yPos = transform.position.y; levelData = GameObject.Find("LevelData").GetComponent <LevelDataScript>(); attackCollider = this.transform.FindChild("BFSAttColl").GetComponent <BoxCollider2D>(); player = GameObject.Find("Player").GetComponent <PlayerScript>(); }
void Start() { yPos = transform.position.y; animator = this.GetComponent <Animator>(); cam = GameObject.Find("Main Camera").GetComponent <MainCameraScript>(); cam.victory += 1; levelData = GameObject.Find("LevelData").GetComponent <LevelDataScript>(); player = GameObject.Find("Player").GetComponent <PlayerScript>(); }
// Start is called before the first frame update void Start() { interpolationStart = Time.time; LevelData = GetComponent <LevelDataScript>(); waveController = GetComponent <WaveControllerScript>(); progressBar = FindObjectOfType <ProgressBar>(); LevelData = GetComponent <LevelDataScript>(); waveController = GetComponent <WaveControllerScript>(); progressBar = FindObjectOfType <ProgressBar>(); bgm = FindObjectOfType <Ingame_BGM>(); threshold = progressBar.checkPoint2; timerBar.fillAmount = 0; }
void Start() { aud = GetComponent <AudioSource>(); levelData = GameObject.Find("LevelData").GetComponent <LevelDataScript>(); player = GameObject.Find("Player"); }