private void ToggleLevelSelectOverride() { LevelNavigator navigator = FindObjectOfType <LevelNavigator>(); // If the navigator exists then toggle its override if (navigator) { LevelID maxID = new LevelID(LevelDataLoader.MaxLevel() + 1, 1); navigator.ToggleOverride(maxID); } }
public void Start() { // Create a level select UI for every level int maxLevel = LevelDataLoader.MaxLevel(); uis = new LevelSelectUI[maxLevel + 1]; for (int level = 0; level <= maxLevel; level++) { uis[level] = Instantiate(levelUIPrefab, levelUIGroup.transform); uis[level].Setup(level); } }