private void LoadLevel() { if (_bEndlessMode) { return; } TextAsset levelTxt = (TextAsset)Resources.Load("LevelXML/" + GameData.Instance.Level); _level = LevelContainer.LoadFromText(levelTxt.text); }
public void LoadBtn() { if (LevelId == 0) { return; } TextAsset levelTxt = (TextAsset)Resources.Load("LevelXML/" + LevelId); Level = LevelContainer.LoadFromText(levelTxt.text); ClearLevelObjects(); SetLevelObjects(); _loadedLevelNum = LevelId; }