예제 #1
0
    private void LoadLevel()
    {
        if (_bEndlessMode)
        {
            return;
        }
        TextAsset levelTxt = (TextAsset)Resources.Load("LevelXML/" + GameData.Instance.Level);

        _level = LevelContainer.LoadFromText(levelTxt.text);
    }
예제 #2
0
    public void LoadBtn()
    {
        if (LevelId == 0)
        {
            return;
        }
        TextAsset levelTxt = (TextAsset)Resources.Load("LevelXML/" + LevelId);

        Level = LevelContainer.LoadFromText(levelTxt.text);
        ClearLevelObjects();
        SetLevelObjects();
        _loadedLevelNum = LevelId;
    }