private void OnLevelChosen(uint level) { Debug.Log(level.ToString()); if (UserScore.instance.IsLevelUnlocked(level)) { UserScore.instance.playingLevel = level; SceneHolder.sceneIndex = levelConfig.GetSceneIndexOfLevel(level); SceneManager.LoadScene("Loading"); } }
public void NextLevel() { uint currentLevel = UserScore.instance.playingLevel; uint nextLevel = currentLevel + 1; UserScore.instance.playingLevel = nextLevel; UserScore.instance.Save(); SceneHolder.sceneIndex = levelConfig.GetSceneIndexOfLevel(nextLevel); SceneManager.LoadScene("Scenes/Loading"); }