示例#1
0
 private void OnLevelChosen(uint level)
 {
     Debug.Log(level.ToString());
     if (UserScore.instance.IsLevelUnlocked(level))
     {
         UserScore.instance.playingLevel = level;
         SceneHolder.sceneIndex          = levelConfig.GetSceneIndexOfLevel(level);
         SceneManager.LoadScene("Loading");
     }
 }
        public void NextLevel()
        {
            uint currentLevel = UserScore.instance.playingLevel;
            uint nextLevel    = currentLevel + 1;

            UserScore.instance.playingLevel = nextLevel;
            UserScore.instance.Save();

            SceneHolder.sceneIndex = levelConfig.GetSceneIndexOfLevel(nextLevel);
            SceneManager.LoadScene("Scenes/Loading");
        }