示例#1
0
 private void StartLevel()
 {
     _currentLevel         = GameSettings.Instance.Levels[_currentLevelIndex % GameSettings.Instance.Levels.Count];
     _currentCylinderCount = _totalCylinderCount = _currentLevel.GetCylinderCount();
     AdjustPlatformSize();
     _towerManager.SpawnTower(_currentLevel);
 }