private void btnClear_Click(object sender, EventArgs e) { builder.Clear(); ClearTheseus(); ClearMinotaur(); ClearExit(); ClearSelected(); RenderCharacters(); this.Invalidate(); Refresh(); }
public override void OnInspectorGUI() { DrawDefaultInspector(); levelBuilder = (LevelBuilder)target; GUILayout.Space(10); if (GUILayout.Button("Save")) { levelBuilder.Save(); } if (GUILayout.Button("Load")) { levelBuilder.Load(); } if (GUILayout.Button("Clear")) { levelBuilder.Clear(); } }