private void GenerateLevelBuilder() { builder = new LevelBuilder(100, 100, new Rectangle(80, 80, 10, 10), new Rectangle(0, 0, 0, 0), null); builder.AddWalls(new Rectangle(0, 0, 90, 10), new Rectangle(0, 10, 10, 90), new Rectangle(10, 90, 90, 10), new Rectangle(90, 0, 10, 90)) .ChangePhyisics(20) .AddPlayer(new Player(new Rectangle(20, 30, 60, 60))); }