private void Edit() { Shop.SelectedItem.Name = UpdatedName; Shop.SelectedItem.Category = UpdatedCategory; Shop.SelectedItem.Price = Convert.ToInt32(UpdatedPrice); Shop.SelectedItem.Agility = Convert.ToInt32(UpdatedAgility); Shop.SelectedItem.Intelligence = Convert.ToInt32(UpdatedIntelligence); Shop.SelectedItem.Strength = Convert.ToInt32(UpdatedStrength); int counter = 0; foreach (var item in _selectedNinja.InventoryItems) { if (item.ToModel().Id == Shop.SelectedItem.ToModel().Id) { _selectedNinja.InventoryItems[counter] = Shop.SelectedItem; _selectedNinja.UpdateStats(); break; } counter++; } using (var context = new LeagueOfNinjasEntities()) { context.Entry(Shop.SelectedItem.ToModel()).State = EntityState.Modified; context.Entry(_selectedNinja.ToModel()).State = EntityState.Modified; context.SaveChanges(); } ItemVM selectedItem = Shop.SelectedItem; Shop.RetrieveCategoryItems(Shop.SelectedItem.Category); Shop.SelectedItem = selectedItem; }
private void Add(object parameter) { ItemVM Item = new ItemVM(); Item.Name = Name; Item.Price = Convert.ToInt32(Price); Item.Category = SelectedCategory; Item.Intelligence = Convert.ToInt32(Intelligence); Item.Agility = Convert.ToInt32(Agility); Item.Strength = Convert.ToInt32(Strength); using (var context = new LeagueOfNinjasEntities()) { context.Gears.Add(Item.ToModel()); context.SaveChanges(); } _shopVM.ShopItems.Add(Item); _shopVM.TempShopItems.Add(Item); _shopVM.RetrieveCategoryItems(SelectedCategory); SelectedCategory = Item.Category; Agility = Item.Agility.ToString(); Intelligence = Item.Intelligence.ToString(); Strength = Item.Strength.ToString(); Price = Item.Price.ToString(); Name = Item.Name; }
private void Clear(object parameter) { int id = SelectedNinja.ToModel().Id; foreach (var item in SelectedNinja.InventoryItems) { using (var ctx = new LeagueOfNinjasEntities()) { Ninja ninja = (from n in ctx.Ninjas where n.Id == id select n).FirstOrDefault <Ninja>(); Gear gear = ninja.Gears.FirstOrDefault <Gear>(); ninja.Intelligence -= item.Intelligence; ninja.Strength -= item.Strength; ninja.Agility -= item.Agility; ninja.Gold += item.Price; //removing item from ninja ninja.Gears.Remove(gear); ctx.SaveChanges(); } } SelectedNinja.ClearInventory(); }
private void Delete(object parameter) { using (var context = new LeagueOfNinjasEntities()) { context.Entry(SelectedNinja.ToModel()).State = EntityState.Deleted; context.SaveChanges(); } Ninjas.Remove(SelectedNinja); }
private void Add(object parameter) { _ninjas.Ninjas.Add(Ninja); using (var context = new LeagueOfNinjasEntities()) { context.Entry(Ninja.ToModel()).State = EntityState.Added; context.SaveChanges(); } }
private void Edit(object parameter) { SelectedNinja.Name = NewName; SelectedNinja.Gold = Convert.ToInt32(NewGold); using (var context = new LeagueOfNinjasEntities()) { context.Entry(SelectedNinja.ToModel()).State = EntityState.Modified; context.SaveChanges(); } }
private void BuyItem(object parameter) { using (var context = new LeagueOfNinjasEntities()) { Ninja n = context.Ninjas.Find(NinjaList.SelectedNinja.ToModel().Id); Gear g = context.Gears.Find(SelectedItem.ToModel().Id); n.Gears.Add(g); n.Gold -= SelectedItem.Price; n.Intelligence += g.Intelligence; n.Strength += g.Strength; n.Agility += g.Agility; context.SaveChanges(); } NinjaList.SelectedNinja.AddItem(SelectedItem); }
private void DeleteItem(object parameter) { NinjaList.SelectedNinja.RemoveItem(SelectedItem); ShopItems.Remove(SelectedItem); using (var context = new LeagueOfNinjasEntities()) { context.Entry(NinjaList.SelectedNinja.ToModel()).State = EntityState.Modified; context.Entry(SelectedItem.ToModel()).State = EntityState.Deleted; context.SaveChanges(); } TempShopItems.Remove(SelectedItem); }