void OnEnable() { playerController.IncreaseScore += OnScoreIncrease; playerController.PlayerDead += OnPlayerDead; MainMenuContainer.SetActive(true); newScoreObj.SetActive(false); ScoreBoard.SetActive(false); hudmenu.SetActive(false); Leaderboards.SetActive(false); LeaderboardSubmit.SetActive(false); //on game end scoreboard menu ,if user presses on restart , //we need to disable the mainmenu and changing player to readyto play. if (isRestartPressed) { MainMenuContainer.SetActive(false); isRestartPressed = false; readyToPlay = true; hudmenu.SetActive(true); playerController.currentState = playerController.playerStates.alive; } else { playerController.currentState = playerController.playerStates.idle; } scoreTextMesh.text = "" + 0; }
public void OnButtonClicks(string incomingName) { // Debug.Log ("clicked on " + incomingName); SoundController.Static.PlayClickSound(); switch (incomingName) { case "Play": MainMenuContainer.SetActive(false); Tutorial.SetActive(true); readyToPlay = true; playerController.currentState = playerController.playerStates.alive; hudmenu.SetActive(true); Invoke("lateDeactivateTutorial", 3); break; case "Home": restart(); break; case "Restart": isRestartPressed = true; hudmenu.SetActive(true); restart(); break; case "Setting": Setting.SetActive(true); break; case "BackSetting": Setting.SetActive(false); break; case "Leaderboards": Leaderboards.SetActive(true); break; case "Back": Leaderboards.SetActive(false); break; case "LeaderboardSubmit": LeaderboardSubmit.SetActive(true); break; case "BackSubmit": LeaderboardSubmit.SetActive(false); ScoreBoard.SetActive(true); break; case "LeaderboardEnding": LeaderboardEnding.SetActive(true); break; case "BackLeaderboardEnding": LeaderboardEnding.SetActive(false); break; case "Quit": Application.Quit(); break; } }