示例#1
0
	public static void CreateForestMeshFromMap(Layout layout, Grid grid, int seedX, int seedY, int seedZ)
	{
		Texture2D tex = CreateForestTextureFromMap (layout.layout, grid, seedX, seedY, seedZ);
		Rect rec = new Rect (0, 0, grid.width*16, grid.height*16);
		//Hardcoded Paths
		GameObject blankObj = Resources.Load ("Prefabs/BlankSprite") as GameObject;
		GameObject blockObj = Resources.Load ("Prefabs/BlankInter") as GameObject;

		Vector3 vec = new Vector3 ( ((float)(grid.width))/2, ((float)(grid.height))/2, 1);

		GameObject obj = (GameObject) Instantiate (blankObj, vec, Quaternion.identity);

		Sprite sprite = Sprite.Create(tex, rec, new Vector2(0.5f, 0.5f), 16);

		PseudoRandom prnd = new PseudoRandom (seedX, seedY, seedZ);

		obj.GetComponent<SpriteRenderer> ().sprite = sprite;
		SceneObjects.AddObjectToScene (obj);

		for (int y = 0; y < grid.height; y++) {
			for (int x = 0; x < grid.width; x++) {
				// Create Invisible wall rigidbodys
				if (layout.CheckIfOnEdge(x,y)){
					//GameObject objr = (GameObject)Instantiate (blockObj, new Vector3 (grid.GetCoords (x, y).x, grid.GetCoords (x, y).y, 0), Quaternion.identity);
					//SceneObjects.AddObjectToScene (objr);
				}
				else if (layout.CheckIfNextToEdge(x,y))// Create wall leaves. 
				{
					int num = prnd.Next (1, 3);
					string nsewData = NSEWMap.GetNSEWString(layout.layout, x, y, 0);
					if (nsewData.Length > 3) {
						num = 1; 
					}
					string spriteName = "Forest_Leaf" + nsewData + "_" + num.ToString (); 

					if (CheckSpriteExists (spriteName)) {
						GameObject objr = (GameObject)Instantiate (blankObj, new Vector3 (grid.GetCoords (x, y).x, grid.GetCoords (x, y).y, 0), Quaternion.identity);
						objr.GetComponent<SpriteRenderer> ().sprite = GetSprite (spriteName);
						objr.GetComponent<SpriteRenderer> ().sortingOrder = 100;
						SceneObjects.AddObjectToScene (objr);
					} 
				}

				if (layout.IsOpen (x, y)) 
				{
					double chance = prnd.Next (); 
					if (chance < 0.01) {
						int num = prnd.Next (1, 4);
						string spriteName = "Forest_Mush_" + num.ToString();
						GameObject objr = (GameObject)Instantiate (blankObj, new Vector3 (grid.GetCoords (x, y).x, grid.GetCoords (x, y).y, 0), Quaternion.identity);
						objr.GetComponent<SpriteRenderer> ().sprite = GetSprite (spriteName);
						SceneObjects.AddObjectToScene (objr);
					}
					else if(chance >= 0.01 && chance < 0.02) 
					{
						int num = prnd.Next (1, 5);
						string spriteName = "Forest_Rock_" + num.ToString();
						GameObject objr = (GameObject)Instantiate (blankObj, new Vector3 (grid.GetCoords (x, y).x, grid.GetCoords (x, y).y, 0), Quaternion.identity);
						objr.GetComponent<SpriteRenderer> ().sprite = GetSprite (spriteName);
						SceneObjects.AddObjectToScene (objr);
					}
				}
			}
		}
	}