/** * Adds a Tilemap to an existing GameObject. The behavior is initialized with the * loader's parameters and the block mask. */ private void AddTilemap(GameObject holder, Texture2D blockMask) { Layout.AddComponent <Behaviours.Map>(holder, new Dictionary <string, object>() { { "width", Width }, { "height", Height }, { "blockMask", blockMask }, { "maskApplicationOffsetX", 0 }, { "maskApplicationOffsetY", 0 }, }); }