示例#1
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 // Create a new bucket on a grid (each layer as a grid, maybe we want the parent grid here ?)
 public BucketRenderer(LayerGridBucket bucket, Layer layer)
 {
     this.bucket    = bucket;
     this.layer     = layer;
     this.meshes    = new Dictionary <int, MeshData>();
     this._position = new Vector3(0, 0, 0);
 }
示例#2
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 public BucketGroundRenderer(LayerGridBucket bucket, Layer layer) : base(bucket, layer)
 {
 }
示例#3
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 /// Register the bucket of the tilable
 public void SetBucket(LayerGridBucket bucket)
 {
     this.bucket = bucket;
 }