// Create a new bucket on a grid (each layer as a grid, maybe we want the parent grid here ?) public BucketRenderer(LayerGridBucket bucket, Layer layer) { this.bucket = bucket; this.layer = layer; this.meshes = new Dictionary <int, MeshData>(); this._position = new Vector3(0, 0, 0); }
public BucketGroundRenderer(LayerGridBucket bucket, Layer layer) : base(bucket, layer) { }
/// Register the bucket of the tilable public void SetBucket(LayerGridBucket bucket) { this.bucket = bucket; }