public FpsController(Game game) : base(game) { var layer = new Layer("FpsLayer"); layer.AddDrawable(new FpsCounter("Fonts\\Courier New", new Vector2(20, 20))); Layers.Add(layer); }
/// <summary> /// Allows to perform custom drawing. /// </summary> /// <param name="gameTime">The elapsed game time.</param> /// <remarks> /// This method will only be called if all the following points are true: /// <list type="bullet"> /// <item> /// <description>The entity passes a frustrum culling test.</description> /// </item> /// <item> /// <description>The parent of the owner <see cref="T:WaveEngine.Framework.Entity" /> of the <see cref="T:WaveEngine.Framework.Drawable" /> cascades its visibility to its children and it is visible.</description> /// </item> /// <item> /// <description>The <see cref="T:WaveEngine.Framework.Drawable" /> is active.</description> /// </item> /// <item> /// <description>The owner <see cref="T:WaveEngine.Framework.Entity" /> of the <see cref="T:WaveEngine.Framework.Drawable" /> is active and visible.</description> /// </item> /// </list> /// </remarks> public override void Draw(TimeSpan gameTime) { Layer layer = RenderManager.FindLayer(DefaultLayers.Opaque); layer.AddDrawable(0, this, this.SortId); this.Material.DefaultMaterial.Matrices.World = Transform3D.LocalWorld; }