void OnTriggerEnter2D(Collider2D theCollider) { if (theCollider.gameObject.name.Contains("Laser")) { LaserBehaviour laser = theCollider.gameObject.GetComponent("LaserBehaviour") as LaserBehaviour; healt -= laser.damage; Destroy(theCollider.gameObject); } if (healt <= 0) { Destroy(this.gameObject); GameController controller = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController>(); controller.killEnemigo(); if (explosion) { GameObject exploder = ((Transform)Instantiate(explosion, this.transform.position, this.transform.rotation) ).gameObject; Destroy(exploder, 2.0f); } } if (theCollider.gameObject.name.Contains("playerShip")) { } }
private void OnCollisionEnter2D(Collision2D theCollision) { if (theCollision.gameObject.name.Contains("Laser")) { LaserBehaviour laser = theCollision.gameObject.GetComponent("LaserBehaviour") as LaserBehaviour; Health -= laser.Damage; Destroy(theCollision.gameObject); } if (Health > 0) { return; } Destroy(theCollision.gameObject); GetComponent <AudioSource>().PlayOneShot(HitSound); GameController controller = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController>(); controller.KilledEnemy(); controller.IncreaseScore(10); if (!Explosion) { return; } GameObject exploder = Instantiate(Explosion, transform.position, transform.rotation).gameObject; Destroy(exploder, 2.0f); }
void DestroyLaser(LaserBehaviour laser) { /*if (Application.isPlaying) * Destroy(laser.gameObject); * else*/ DestroyImmediate(laser.gameObject); }
private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag("Weapon")) { LaserBehaviour laser = other.gameObject.GetComponent <LaserBehaviour>(); if (laser != null) { Destroy(laser.gameObject); } } else if (other.gameObject.CompareTag("Player")) { PlayerController player = other.gameObject.GetComponent <PlayerController>(); if (player != null) { player.TakeDamage(_damage); } } _gameManager.AsteroidsAmount--; if (_gameManager.AsteroidsAmount == 0) { _gameManager.GetComponent <SpawnManager>().StartSpawnsObject(); } SetExplosion(); }
private void OnCollisionEnter2D(Collision2D collision) { //check for collision (comment out if works) Debug.Log("Hit" + collision.gameObject.name); //looks for 'laser' in the names of anything collided if (collision.gameObject.name.Contains("Laser")) { LaserBehaviour laser = collision.gameObject.GetComponent("LaserBehaviour") as LaserBehaviour; health -= laser.damage; Destroy(collision.gameObject); //plays a sound from this object's AudioSource GetComponent <AudioSource>().PlayOneShot(hitSound); } if (health <= 0) { Destroy(this.gameObject); GameController controller = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController>(); controller.KilledEnemy(); controller.IncreaseScore(10); //check if the explosion was set if (explosion) { GameObject exploder = ((Transform)Instantiate(explosion, this.transform.position, this.transform.rotation)).gameObject; Destroy(exploder, 2.0f); } } }
void OnCollisionEnter2D(Collision2D theCollision) { // Uncomment this line to check for collision //Debug.Log("Hit"+ theCollision.gameObject.name); // this line looks for "laser" in the names of // anything collided. if (theCollision.gameObject.name.Contains("Laser")) { LaserBehaviour laser = theCollision.gameObject.GetComponent("LaserBehaviour") as LaserBehaviour; health -= laser.damage; Destroy(theCollision.gameObject); // Plays a sound from this object's AudioSource GetComponent <AudioSource>().PlayOneShot(hitSound); } if (health <= 0) { Destroy(this.gameObject); // Check if explosion was set if (explosion) { GameObject exploder = ((Transform)Instantiate(explosion, this. transform.position, this.transform.rotation)).gameObject; Destroy(exploder, 2.0f); } } GameController controller = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController>(); controller.KilledEnemy(); controller.IncreaseScore(10); }
void Start() { laser = GetComponentInParent <LaserBehaviour>(); chart = laser.chart; trackToVisualize = laser.trackIndex; keysToVisualize = laser.assignedPitches; tiltAngle = Vector3.Angle(transform.rotation * Vector3.up, Vector3.up); factory = GetComponent <NoteFactory>(); particles = GetComponentInChildren <ParticleSystem>(); if (keysToVisualize == null || keysToVisualize.Length == 0) { foreach (var note in chart.tracks[trackToVisualize].notes) { pendingNotes.Enqueue(note); } } else { var keySet = new HashSet <int>(keysToVisualize); foreach (var note in chart.tracks[trackToVisualize].notes) { if (keySet.Contains(note.noteNum)) { pendingNotes.Enqueue(note); } } } }
private void OnEnable() { laserBehaviour = target as LaserBehaviour; laserBehaviourInspectors = new Dictionary <LaserBehaviourType, Action> { { LaserBehaviourType.Straight, StraightInspector }, { LaserBehaviourType.CircularLaser, CircularLaserInspector } }; }
// private void OnCollisionEnter2D(Collision2D other) // { // if (!agglomerationEnabled) // return ; // if (other.gameObject.tag == "debrit") // { // var otherDebrit = other.gameObject.GetComponent<NoColDebrisController>(); // manager.AgglomerateDebrit(otherDebrit); // touchingDebrits.Add(otherDebrit); // } // } public void ToDoWhenLaserHit(LaserBehaviour laser) { if (agglomerationEnabled && onLaserReceived != null) { onLaserReceived(this); } OnWillBeDestroyed(); NoColDebrisPool.instance.FreeDebris(this); LaserPool.instance.FreeLaser(laser); }
public override void Fire(Transform firePoint) { GameObject laser = spawnGameObjectBehaviour.Spawn(prefab, firePoint.position, firePoint.rotation); LaserBehaviour laserBehaviour = laser.GetComponent <LaserBehaviour>(); Assert.IsNotNull(laserBehaviour, $"{laser.gameObject.name} doesn't have LaserBehaviour component"); laserBehaviour.AddVelocityChangeForce(transform.up); }
protected override GameObject ClosestTarget() { if (laser == null) { laser = GetComponent <LaserBehaviour>(); } GameObject activeTarget = base.ClosestTarget(); laser.SetTarget(activeTarget); return(activeTarget); }
void Start() { laser = GetComponent <LaserBehaviour>(); sequencer = GameObject.FindGameObjectWithTag("Sequencer").GetComponent <TrackSequencer>(); judger = GetComponent <LaserMIDITimingJudge>(); visualizer = GetComponentInChildren <LaserNoteVisualier>(); rumble = GetComponent <ControllerRumble>(); model = this.transform.Find("Model").gameObject; modelInitialScale = model.transform.localScale; }
IEnumerator fireLaser() { yield return(new WaitForSeconds(0)); Vector3 direction = transform.rotation * Vector3.up; GameObject weaponToFire = ( GameObject )Instantiate(loadedWeapon, spawnPointProjectile.position, transform.rotation); LaserBehaviour laser = weaponToFire.GetComponent <LaserBehaviour>(); laser.ship = gameObject; }
public void CopyFrom(LaserBehaviour referenceLaser) { type = referenceLaser.type; rotationSpeed = referenceLaser.rotationSpeed; speed = referenceLaser.speed; radius = referenceLaser.radius; laserSprite = referenceLaser.laserSprite; laserColor = referenceLaser.laserColor; wobwob = referenceLaser.wobwob; wobwobSpeed = referenceLaser.wobwobSpeed; useCircleCollider = referenceLaser.useCircleCollider; spawnScale = referenceLaser.spawnScale; }
// Start is called before the first frame update void Start() { if (GlobalVariables.local) { enabled = false; } else { laser = gameObject.GetComponent <LaserBehaviour>(); if (isServer) { ship = laser.ship; } } }
public LaserBehaviour NewLaser(Vector3 pos, Quaternion rotation, LaserBehaviour referenceLaser) { base.GetGameObject(); LaserBehaviour laser = laserPool.Dequeue(); laser.transform.position = pos; laser.transform.rotation = rotation; laser.CopyFrom(referenceLaser); Benchmark.instance.maxSimultaneousLasers = allocatedObjectCount; laser.OnLaserSpawned(); return(laser); }
void OnCollisionEnter2D(Collision2D theCollision) { if (theCollision.gameObject.name.Contains("Laser")) { LaserBehaviour laser = theCollision.gameObject.GetComponent <LaserBehaviour>(); health -= laser.damage; Destroy(theCollision.gameObject); GetComponent <AudioSource>().PlayOneShot(hitSound); } if (health <= 0) { Destroy(this.gameObject); } }
IEnumerator fireLaser() { yield return(new WaitForSeconds(0)); Vector3 direction = transform.rotation * Vector3.up; GameObject weaponToFire = ( GameObject )Instantiate(loadedWeapon, projectileSpawnPoint.position, transform.rotation); LaserBehaviour laser = weaponToFire.GetComponent <LaserBehaviour>(); laser.ship = gameObject; if (!GlobalVariables.local) { NetworkServer.Spawn(weaponToFire); } }
private void Start() { childRend = GetComponentInChildren <SpriteRenderer>(); cam = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>(); scoreManager = GameObject.FindGameObjectWithTag("Manager").GetComponent <ScoreManager>(); playerTrans = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>(); playerScript = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerBehaviour>(); alienBody = gameObject.GetComponent <Rigidbody>(); int a = Random.Range(0, 3); switch (a) { case 0: childRend.sprite = redSprite; RGB = 0; break; case 1: childRend.sprite = greenSprite; RGB = 1; break; case 2: childRend.sprite = blueSprite; RGB = 2; break; } int b = Random.Range(0, 7); switch (b) { case 0: transform.position = new Vector3(-4.8f, transform.position.y, 0); break; case 1: transform.position = new Vector3(-3.2f, transform.position.y, 0); break; case 2: transform.position = new Vector3(-1.6f, transform.position.y, 0); break; case 3: transform.position = new Vector3(0, transform.position.y, 0); break; case 4: transform.position = new Vector3(1.6f, transform.position.y, 0); break; case 5: transform.position = new Vector3(3.2f, transform.position.y, 0); break; case 6: transform.position = new Vector3(4.8f, transform.position.y, 0); break; } laserScript = GameObject.FindGameObjectWithTag("RGo").GetComponent <LaserBehaviour>(); }
private void OnTriggerEnter2D(Collider2D theCollider) { if (theCollider.gameObject.name.Contains("laser")) { LaserBehaviour laser = theCollider.gameObject.GetComponent("LaserBehaviour") as LaserBehaviour; this.health -= laser.damage; Transform.Destroy(theCollider.gameObject); if (this.health <= 0) { Transform.Destroy(this.gameObject); GameController controller = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController>(); controller.KillEnemy(); controller.sumScore(10); if (this.explosion) { Transform t = Transform.Instantiate(explosion, this.transform.position, this.transform.rotation); GameObject exploder = t.gameObject; Transform.Destroy(exploder, 2.0f); this.GetComponent <AudioSource>().PlayOneShot(hitSound); } } else if (this.health == 1) { damageSprites.SetActive(true); } } if (theCollider.gameObject.name.Contains("playerShip")) { } }
public void Initialize() { if (alreadyInitialized) { return; } alreadyInitialized = true; laser = GetComponent <LaserBehaviour>(); var pitchSet = new HashSet <int>(laser.assignedPitches); var rawNotes = new List <MIDIChart.Note>(laser.chart.tracks[laser.trackIndex].notes); // If there is no pitch distribution, then keep all notes for this track if (pitchSet.Count > 0) { rawNotes.RemoveAll((MIDIChart.Note note) => !pitchSet.Contains(note.noteNum)); } notes = rawNotes.ToArray(); nextNoteToJudge = 0; playedNotes = new HashSet <MIDIChart.Note>(); }
void OnTriggerEnter2D(Collider2D theCollider) { //Debug.Log ("He colisionado con : "+theCollider.gameObject.name); //El enemigo choca con el laser if (theCollider.gameObject.name.Contains("Laser")) { LaserBehaviour laser = theCollider.gameObject.GetComponent("LaserBehaviour") as LaserBehaviour; health -= laser.damage; Destroy(theCollider.gameObject); GetComponent <AudioSource> ().PlayOneShot(hitSound); } if (health <= 0) { Destroy(this.gameObject); GameController controller = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController> (); controller.KillEnemy(); controller.IncreaseScore(10); if (explosion) { Transform t = (Transform)Instantiate(explosion, this.transform.position, this.transform.rotation); GameObject exploder = t.gameObject; Destroy(exploder, 2.0f); } } //El enemigo choca contra la nave protagonista if (theCollider.gameObject.name.Contains("nave")) { } }
public override void Fire(Transform firePoint) { LaserBehaviour laserBehaviour = Instantiate(laserPrefab, firePoint.position, firePoint.rotation); laserBehaviour.AddVelocityChangeForce(transform.up); }
public void InitializeLazerInfo(LaserBehaviour laserInfo) { this.laserInfo = laserInfo; ammoLogger.PushTextMessage(ammoText, laserInfo.CurrentAmmoLoaded.ToString()); laserInfo.On_ammoCountChanged += InfoOnOnAmmoCountChanged; }
public void FreeLaser(LaserBehaviour o) { FreeGameObject(o.gameObject); laserPool.Enqueue(o); }
private void Start() { laser = GetComponent <LaserBehaviour>(); //StartCoroutine(FadeLaserSound()); }