public string update() { string imagepath = lapseImageDir + "/" + imageNumber; Texture lapseImage = (Texture)Resources.Load (imagepath, typeof(Texture)); switch (state) { case LapseState.RightWay: if (imageNumber == secondNumber) { imageNumber = onInput ? ++imageNumber : --imageNumber; state = onInput ? LapseState.LeftReturnWay : LapseState.LeftWay; } else { imageNumber++; } break; case LapseState.RightReturnWay: break; case LapseState.LeftWay: break; case LapseState.LeftReturnWay: break; } return imagepath; }
public string update() { string imagepath = lapseImageDir + "/" + imageNumber; Texture lapseImage = (Texture)Resources.Load(imagepath, typeof(Texture)); switch (state) { case LapseState.RightWay: if (imageNumber == secondNumber) { imageNumber = onInput ? ++imageNumber : --imageNumber; state = onInput ? LapseState.LeftReturnWay : LapseState.LeftWay; } else { imageNumber++; } break; case LapseState.RightReturnWay: break; case LapseState.LeftWay: break; case LapseState.LeftReturnWay: break; } return(imagepath); }