public string update()
    {
        string imagepath = lapseImageDir + "/" + imageNumber;
        Texture lapseImage = (Texture)Resources.Load (imagepath, typeof(Texture));

        switch (state) {
        case LapseState.RightWay:
            if (imageNumber == secondNumber) {
                imageNumber = onInput ? ++imageNumber : --imageNumber;
                state = onInput ? LapseState.LeftReturnWay : LapseState.LeftWay;
            } else {
                imageNumber++;
            }
            break;
        case LapseState.RightReturnWay:

            break;
        case LapseState.LeftWay:
            break;
        case LapseState.LeftReturnWay:

            break;
        }

        return imagepath;
    }
Exemplo n.º 2
0
    public string update()
    {
        string  imagepath  = lapseImageDir + "/" + imageNumber;
        Texture lapseImage = (Texture)Resources.Load(imagepath, typeof(Texture));

        switch (state)
        {
        case LapseState.RightWay:
            if (imageNumber == secondNumber)
            {
                imageNumber = onInput ? ++imageNumber : --imageNumber;
                state       = onInput ? LapseState.LeftReturnWay : LapseState.LeftWay;
            }
            else
            {
                imageNumber++;
            }
            break;

        case LapseState.RightReturnWay:

            break;

        case LapseState.LeftWay:
            break;

        case LapseState.LeftReturnWay:

            break;
        }

        return(imagepath);
    }