private void Update()
 {
     lanternScript = FindObjectOfType <LanternScript>();
     if (ball == null)
     {
         if (lanternScript.GetComponent <SpriteRenderer>().sprite.name != "Lantern2_0")
         {
             StartCoroutine(ShowGameOverCanvas());
         }
     }
     //else if (ball != null) { IsBallAvaliable = true; }
 }
示例#2
0
 private void Update()
 {
     if (laternCount == 1)
     {
         if (lanternScript != null)
         {
             if (lanternScript.GetComponent <SpriteRenderer>().sprite.name == "Lantern2_0")
             {
                 if (timeDealer != null)
                 {
                     timeDealer.StopTimer();
                     fireBallDealer.StopSpawnFireBall();
                 }
             }
         }
     }
 }