private void Update() { lanternScript = FindObjectOfType <LanternScript>(); if (ball == null) { if (lanternScript.GetComponent <SpriteRenderer>().sprite.name != "Lantern2_0") { StartCoroutine(ShowGameOverCanvas()); } } //else if (ball != null) { IsBallAvaliable = true; } }
private void Update() { if (laternCount == 1) { if (lanternScript != null) { if (lanternScript.GetComponent <SpriteRenderer>().sprite.name == "Lantern2_0") { if (timeDealer != null) { timeDealer.StopTimer(); fireBallDealer.StopSpawnFireBall(); } } } } }