示例#1
0
 public static void LaneClearmenu()
 {
     LaneClearMenu = VMenu.AddSubMenu("LaneClear", "LaneClear");
     LaneClearMenu.AddGroupLabel("LaneClear");
     LaneClearMenu.Add("LCQ", new CheckBox("Usar Q"));
     LaneClearMenu.Add("LCQMana", new Slider("Uso máximo de maná en porcentaje ({0}%)", 40));
 }
示例#2
0
        private static void LoadingOnLoadingComplete(EventArgs args)
        {
            if (Player.Instance.BaseSkinName != Champion)
            {
                return;
            }
            Bootstrap.Init(null);

            Q = new Spell.Active(SpellSlot.Q, (uint)Player.Instance.GetAutoAttackRange());
            W = new Spell.Skillshot(SpellSlot.W, 900, SkillShotType.Circular, 0, int.MaxValue, 1000);
            E = new Spell.Skillshot(SpellSlot.E, 1000, SkillShotType.Circular, 250, int.MaxValue, 225);
            R = new Spell.Targeted(SpellSlot.R, 700);

            Trundle = MainMenu.AddMenu("TrundleBuddy", "TrundleBuddy");

            // Combo Menu
            ComboMenu = Trundle.AddSubMenu("Combo", "Combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("useQ", new CheckBox("Use Q"));
            ComboMenu.Add("useW", new CheckBox("Use W"));
            ComboMenu.Add("useE", new CheckBox("Use E"));
            ComboMenu.Add("useR", new CheckBox("Use R"));

            // Lane Clear Menu
            LaneClearMenu = Trundle.AddSubMenu("LaneClear", "LaneClear");
            LaneClearMenu.AddGroupLabel("LaneClear Settings");
            LaneClearMenu.Add("useQ", new CheckBox("Use Q"));
            LaneClearMenu.Add("useW", new CheckBox("Use W"));
            LaneClearMenu.Add("useE", new CheckBox("Use E"));
            LaneClearMenu.Add("useR", new CheckBox("Use R"));

            Chat.Print("TrundleBuddy | Loaded By TheZdo");

            Game.OnTick += GameOnTick;
        }
示例#3
0
                static LaneClear()
                {
                    LaneClearMenu.AddGroupLabel("LaneClear");

                    _useE     = LaneClearMenu.Add("useE", new CheckBox("Use Q"));
                    _useEmana = LaneClearMenu.Add("useEmana", new Slider("If Mana % > {0}", 60, 0, 100));
                }
示例#4
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 private static void LaneClearmenu()
 {
     LaneClearMenu = VMenu.AddSubMenu("LaneClear", "LaneClear");
     LaneClearMenu.AddGroupLabel("LaneClear");
     LaneClearMenu.Add("UseQ", new CheckBox("Kullan Q"));
     LaneClearMenu.Add("UseQMana", new Slider("En yuksek mana kullanimi ({0}%)", 40));
 }
示例#5
0
 public static void LaneClearmenu()
 {
     LaneClearMenu = VMenu.AddSubMenu("LaneClear", "LaneClear");
     LaneClearMenu.AddGroupLabel("LaneClear");
     LaneClearMenu.Add("LCQ", new CheckBox("Use Q"));
     LaneClearMenu.Add("LCQMana", new Slider("Maximum mana usage in percent ({0}%)", 40));
 }
示例#6
0
 public static void LaneClearmenu()
 {
     LaneClearMenu = YMenu.AddSubMenu("LaneClear", "LaneClear");
     LaneClearMenu.AddGroupLabel("LaneClear");
     LaneClearMenu.Add("Q", new CheckBox("Use Q"));
     LaneClearMenu.Add("Q3", new CheckBox("Use Q3"));
     LaneClearMenu.Add("E", new CheckBox("Use E"));
     LaneClearMenu.Add("Items", new CheckBox("Use Items"));
 }
示例#7
0
 /// <summary>
 /// Initializes the menu
 /// </summary>
 public override void InitializeMenu()
 {
     FirstMenuName = "Name of the addon";
     //There are a bunch of examples on how to create checkboxes and sliders really easy
     //Obs: You can use the MenuIds(Preset) or Ints as a uniqueID
     //ComboMenu
     ComboMenu.AddGroupLabel("-:Combo Spells:-");
     ComboMenu.CreateCheckBox("- Use Q", MenuIds.ComboUseQ);
     ComboMenu.CreateCheckBox("- Use W", MenuIds.ComboUseW);
     ComboMenu.CreateCheckBox("- Use E", MenuIds.ComboUseE);
     ComboMenu.CreateCheckBox("- Use R", 8);
     //HarassMenu
     HarassMenu.AddGroupLabel("-:Harass Spells:-");
     HarassMenu.CreateCheckBox("- Use Q", MenuIds.HarassUseQ);
     HarassMenu.CreateCheckBox("- Use W", MenuIds.HarassUseW);
     HarassMenu.CreateCheckBox("- Use E", MenuIds.HarassUseE);
     HarassMenu.CreateCheckBox("- Use R", MenuIds.HarassUseR);
     HarassMenu.AddGroupLabel("-:Harass Settings:-");
     HarassMenu.CreateSlider("It will use harass spells only if mana is greater than ({0}%)", MenuIds.HarassMana);
     HarassMenu.AddGroupLabel("-:AutoHarass Spells:-");
     HarassMenu.CreateCheckBox("- Use Q", MenuIds.AutoHarassUseQ);
     HarassMenu.CreateCheckBox("- Use W", MenuIds.AutoHarassUseW);
     HarassMenu.CreateCheckBox("- Use E", MenuIds.AutoHarassUseE);
     HarassMenu.CreateCheckBox("- Use R", MenuIds.AutoHarassUseR);
     HarassMenu.AddGroupLabel("-:AutoHarass Settings:-");
     HarassMenu.CreateSlider("It will use harass spells only if mana is greater than ({0}%)", MenuIds.AutoHarassMana);
     //LaneClearMenu
     LaneClearMenu.AddGroupLabel("-:Laneclear Spells:-");
     LaneClearMenu.CreateCheckBox("- Use Q", 9);
     LaneClearMenu.CreateCheckBox("- Use W", 10);
     LaneClearMenu.CreateCheckBox("- Use E", 11);
     LaneClearMenu.CreateCheckBox("- Use R", 12);
     LaneClearMenu.AddGroupLabel("-:Laneclear Settings:-");
     LaneClearMenu.CreateSlider("It will use laneclear spells only if mana is greater than ({0}%)", 30);
     //LastHitMenu
     LastHitMenu.AddGroupLabel("-:Lasthit Spells:-");
     LastHitMenu.CreateCheckBox("- Use Q", 13);
     LastHitMenu.CreateCheckBox("- Use W", 14);
     LastHitMenu.CreateCheckBox("- Use E", 15);
     LastHitMenu.CreateCheckBox("- Use R", 16);
     LastHitMenu.AddGroupLabel("-:Lasthit Settings:-");
     LastHitMenu.CreateSlider("It will use lasthit spells only if mana is greater than ({0}%)", 30);
     //FleeMenu
     FleeMenu.AddGroupLabel("-:Flee Spells:-");
     FleeMenu.CreateCheckBox("- Use Q", MenuIds.FleeUseQ);
     FleeMenu.CreateCheckBox("- Use W", MenuIds.FleeUseW);
     FleeMenu.CreateCheckBox("- Use E", MenuIds.FleeUseE);
     FleeMenu.CreateCheckBox("- Use R", MenuIds.FleeUseR);
     FleeMenu.AddGroupLabel("-:Flee Settings:-");
     FleeMenu.CreateSlider("It will use flee spells only if mana is greater than ({0}%)", 30);
     //MiscMenu
     MiscMenu.AddGroupLabel("-:Misc Spells:-");
     MiscMenu.CreateCheckBox("- Use X on gapclosers spells", MenuIds.MiscUseGapcloser);
     MiscMenu.CreateCheckBox("- Use X on interruptables spells", MenuIds.MiscUseInterrupt);
     MiscMenu.AddGroupLabel("-:Misc Settings:-");
     MiscMenu.CreateSlider("It will use misc spells only if mana is greater than ({0}%)", 30);
 }
 public static void LaneClearmenu()
 {
     LaneClearMenu = YMenu.AddSubMenu("清线", "LaneClear");
     LaneClearMenu.AddGroupLabel("清线");
     LaneClearMenu.Add("Q", new CheckBox("使用 Q"));
     LaneClearMenu.Add("Q3", new CheckBox("使用 Q3"));
     LaneClearMenu.Add("E", new CheckBox("使用 E"));
     LaneClearMenu.Add("Items", new CheckBox("使用物品"));
 }
示例#9
0
        public void InitMenu()
        {
            Menu = MainMenu.AddMenu(GCharname, GCharname);

            Menu.AddLabel("Version: " + GVersion);
            Menu.AddSeparator();
            Menu.AddLabel("By Vector");

            DrawMenu = Menu.AddSubMenu("Draw - " + GCharname, GCharname + "Draw");
            DrawMenu.AddGroupLabel("Draw");
            DrawMenu.Add("drawDisable", new CheckBox("Turn off all drawings", true));
            DrawMenu.Add("drawQ", new CheckBox("Draw Q Range", true));
            DrawMenu.Add("drawW", new CheckBox("Draw W Range", true));
            DrawMenu.Add("drawE", new CheckBox("Draw E Range", true));
            DrawMenu.Add("drawR", new CheckBox("Draw R Range", true));

            ComboMenu = Menu.AddSubMenu("Combo - " + GCharname, GCharname + "Combo");
            ComboMenu.AddGroupLabel("Combo");
            ComboMenu.Add("comboQ", new CheckBox("Use Q", true));
            ComboMenu.Add("comboW", new CheckBox("Use W", true));
            ComboMenu.Add("comboE", new CheckBox("Use E", true));
            ComboMenu.Add("comboR", new CheckBox("Use R", true));
            ComboMenu.AddGroupLabel("Combo Misc");
            ComboMenu.Add("disableAA", new CheckBox("Disable AA while combo", false));
            ComboMenu.AddLabel("This option overrides min enemies for R");
            ComboMenu.Add("flashCombo", new CheckBox("Flash R Combo if Killable", false));
            ComboMenu.Add("rsMinEnemiesForR", new Slider("Min Enemies Facing for cast R: ", 2, 1, 5));

            HarassMenu = Menu.AddSubMenu("Harass - " + GCharname, GCharname + "Harass");
            HarassMenu.AddGroupLabel("Harass");
            HarassMenu.Add("hsQ", new CheckBox("Use Q", true));
            HarassMenu.Add("hsW", new CheckBox("Use W", true));
            HarassMenu.Add("hsE", new CheckBox("Use E", true));
            HarassMenu.AddGroupLabel("Harass Misc");
            HarassMenu.Add("disableAAHS", new CheckBox("Disable AA while harass", false));
            HarassMenu.Add("hsPE", new CheckBox("Only E if poisoned", true));

            LaneClearMenu = Menu.AddSubMenu("Lane Clear - " + GCharname, GCharname + "LaneClear");
            LaneClearMenu.AddGroupLabel("Lane Clear");
            LaneClearMenu.Add("lcQ", new CheckBox("Use Q", true));
            LaneClearMenu.Add("lcW", new CheckBox("Use W", true));
            LaneClearMenu.Add("lcE", new CheckBox("Use E", true));
            LaneClearMenu.Add("lcKE", new CheckBox("Only E if killable", false));
            LaneClearMenu.Add("lcPE", new CheckBox("Only E if poisoned", true));

            MiscMenu = Menu.AddSubMenu("Misc - " + GCharname, GCharname + "Misc");
            MiscMenu.Add("poisonForE", new CheckBox("Only Cast E in Poisoned targets", true));
            MiscMenu.Add("miscDelayE", new Slider("Delay E Cast by: ", 150, 0, 500));
            MiscMenu.Add("ksOn", new CheckBox("Try to KS", true));
            MiscMenu.Add("miscAntiGapW", new CheckBox("Anti Gap Closer W", true));
            MiscMenu.Add("miscAntiGapR", new CheckBox("Anti Gap Closer R", true));
            MiscMenu.Add("miscAntiMissR", new CheckBox("Block R if Miss", true));
            MiscMenu.Add("miscMinHpAntiGap", new Slider("Min HP to Anti Gap Closer R: ", 40, 0, 100));
            MiscMenu.Add("miscInterruptDangerous", new CheckBox("Interrupt Dangerous Spells", true));
        }
示例#10
0
 private static void LaneClearmenu()
 {
     LaneClearMenu = VMenu.AddSubMenu("Temizleme", "clear");
     LaneClearMenu.AddGroupLabel("Q ayarları");
     LaneClearMenu.Add("UseQ", new CheckBox("Q kullan"));
     LaneClearMenu.Add("UseQ3", new CheckBox("Hortum Kullan"));
     LaneClearMenu.AddGroupLabel("E ayarları");
     LaneClearMenu.Add("UseE", new CheckBox("E kullan"));
     LaneClearMenu.Add("UseELH", new CheckBox("Sadece SonVurus", false));
     LaneClearMenu.Add("UseETower", new CheckBox("Kule altı E at", false));
 }
示例#11
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 static LaneClear()
 {
     LaneClearMenu.AddGroupLabel("LaneClear");
     _useQ     = LaneClearMenu.Add("laneClearUseQ", new CheckBox("Use Q"));
     _useQmana = LaneClearMenu.Add("laneClearUseQmana", new Slider("Mana %"));
     LaneClearMenu.AddSeparator(10);
     _useW     = LaneClearMenu.Add("laneClearUseW", new CheckBox("Use W"));
     _useWmana = LaneClearMenu.Add("laneClearUseWmana", new Slider("Mana %"));
     LaneClearMenu.AddSeparator(10);
     _spellWeaving = LaneClearMenu.Add("laneClearSpellWeaving", new CheckBox("Use SpellWeaving"));
 }
示例#12
0
 private static void LaneClearmenu()
 {
     LaneClearMenu = VMenu.AddSubMenu("Clear", "clear");
     LaneClearMenu.AddGroupLabel("Q Settings");
     LaneClearMenu.Add("UseQ", new CheckBox("Kullan Q"));
     LaneClearMenu.Add("UseQ3", new CheckBox("Kullan Q3"));
     LaneClearMenu.AddGroupLabel("E Settings");
     LaneClearMenu.Add("UseE", new CheckBox("Kullan E"));
     LaneClearMenu.Add("UseELH", new CheckBox("Sadece Son vurus", false));
     LaneClearMenu.Add("UseETower", new CheckBox("Kule alti", false));
 }
示例#13
0
 private static void LaneClearmenu()
 {
     LaneClearMenu = VMenu.AddSubMenu("Clear", "clear");
     LaneClearMenu.AddGroupLabel("Q Settings");
     LaneClearMenu.Add("UseQ", new CheckBox("Use Q"));
     LaneClearMenu.Add("UseQ3", new CheckBox("Use Q3"));
     LaneClearMenu.AddGroupLabel("E Settings");
     LaneClearMenu.Add("UseE", new CheckBox("Use E"));
     LaneClearMenu.Add("UseELH", new CheckBox("only LastHit", false));
     LaneClearMenu.Add("UseETower", new CheckBox("under Tower", false));
 }
示例#14
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (StateHandler.Teemo.Hero != Champion.Teemo)
            {
                return;
            }

            Bootstrap.Init(null);
            Q = new Spell.Targeted(SpellSlot.Q, 680);
            W = new Spell.Active(SpellSlot.W);
            E = new Spell.Active(SpellSlot.E, (uint)Player.Instance.AttackRange);
            R = new Spell.Skillshot(SpellSlot.R, 900, SkillShotType.Circular, 1000, 1000, 135);

            TeemoMenu = MainMenu.AddMenu("CrayzTeemo", "CrayzTeemo");
            TeemoMenu.AddGroupLabel("CrayzTeemo");
            TeemoMenu.AddSeparator();
            TeemoMenu.AddLabel("Made By Crayz Turkish");
            TeemoMenu.AddLabel("Have Fun!");
            TeemoMenu.AddLabel("AntiGapcloser Q and R were activated automatically.");

            ComboMenu = TeemoMenu.AddSubMenu("Combo", "Combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.AddSeparator();
            ComboMenu.Add("useQCombo", new CheckBox("Use [Q] in Combo"));
            ComboMenu.Add("useRCombo", new CheckBox("Use [R] in Combo"));
            ComboMenu.Add("useWCombo", new CheckBox("Use [W] in Combo (If the target is in range AA)"));

            HarassMenu = TeemoMenu.AddSubMenu("Harass", "Harass");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.AddSeparator();
            HarassMenu.Add("useQHarass", new CheckBox("Use [Q] Harass"));
            HarassMenu.Add("useWHarass", new CheckBox("Use [W] Harass"));

            LaneClearMenu = TeemoMenu.AddSubMenu("LaneClear", "LaneClear");
            LaneClearMenu.AddGroupLabel("LaneClear Settings");
            LaneClearMenu.AddSeparator();
            LaneClearMenu.Add("useQLH", new CheckBox("Use [Q] for LastHit"));
            LaneClearMenu.Add("useQWC", new CheckBox("Use [Q] for WaveClear"));

            FleeMenu = TeemoMenu.AddSubMenu("Flee", "Flee");
            FleeMenu.AddGroupLabel("Flee Settings");
            FleeMenu.AddSeparator();
            FleeMenu.Add("useRFlee", new CheckBox("Use [R] Flee"));
            FleeMenu.Add("useWFlee", new CheckBox("Use [W] Flee"));

            DrawMenu = TeemoMenu.AddSubMenu("Draw", "Draw");
            DrawMenu.AddGroupLabel("Draw Settings");
            DrawMenu.AddSeparator();
            DrawMenu.Add("Q.Draw", new CheckBox("Draw [Q] Range", false));
            DrawMenu.Add("R.Draw", new CheckBox("Draw [R] Range", false));

            Game.OnTick += Game_OnTick;
        }
示例#15
0
        static Config()
        {
            Menu = MainMenu.AddMenu("Not Brand", "NotBrand");

            Menu.AddGroupLabel("Kombo");
            Menu.Add("comboQ", new CheckBox("Kullan Q"));
            Menu.Add("comboW", new CheckBox("Kullan W"));
            Menu.Add("comboE", new CheckBox("Kullan E"));
            Menu.Add("comboR", new CheckBox("Kullan R"));
            Menu.Add("minEnemiesR", new Slider("R için en az düşman", 1, 1, 6));
            Menu.AddSeparator();
            Menu.AddGroupLabel("Kill Çalma");
            Menu.Add("ksQ", new CheckBox("Kullan Q"));
            Menu.Add("ksW", new CheckBox("Kullan W"));
            Menu.Add("ksE", new CheckBox("Kullan E"));
            Menu.Add("ksR", new CheckBox("Kullan R"));
            Menu.Add("ksIgnite", new CheckBox("Tutuştur Kullan"));

            HarassMenu = Menu.AddSubMenu("Dürtme");
            HarassMenu.AddGroupLabel("Büyüler");
            HarassMenu.Add("harassQ", new CheckBox("Kullan Q"));
            HarassMenu.Add("harassQmana", new Slider("Mininum mana % to use Q", 15, 0, 100));
            HarassMenu.AddSeparator();
            HarassMenu.Add("harassW", new CheckBox("Kullan W"));
            HarassMenu.Add("harassWmana", new Slider("Mininum mana % to use W", 15, 0, 100));
            HarassMenu.AddSeparator();
            HarassMenu.Add("harassE", new CheckBox("Kullan E"));
            HarassMenu.Add("harassEmana", new Slider("Mininum mana % to use E", 15, 0, 100));

            //LastHitMenu = Menu.AddSubMenu("Last Hit");
            //LastHitMenu.AddGroupLabel("Spells");
            //LastHitMenu.Add("lastHitQ", new CheckBox("Use Q"));
            //LastHitMenu.Add("minManaQ", new Slider("Mininum mana % to use Q", 15, 0, 100));
            //LastHitMenu.Add("lastHitE", new CheckBox("Use E"));
            //LastHitMenu.Add("minManaE", new Slider("Mininum mana % to use E", 15, 0, 100));

            LaneClearMenu = Menu.AddSubMenu("LaneTemizleme");
            LaneClearMenu.AddGroupLabel("Büyüler");
            LaneClearMenu.Add("laneClearW", new CheckBox("Kullan W"));
            LaneClearMenu.Add("minMinionsW", new Slider("W için en az minyon", 2, 1, 6));
            LaneClearMenu.Add("minManaW", new Slider("W için en az mana", 25, 0, 100));
            LaneClearMenu.AddSeparator();
            LaneClearMenu.Add("laneClearE", new CheckBox("Kullan E"));
            LaneClearMenu.Add("minMinionsE", new Slider("E için en az minyon", 2, 1, 6));
            LaneClearMenu.Add("minManaE", new Slider("E için en az mana", 25, 0, 100));

            DrawMenu = Menu.AddSubMenu("Göstergeler");
            DrawMenu.Add("drawQ", new CheckBox("Göster Q"));
            DrawMenu.Add("drawW", new CheckBox("Göster W"));
            DrawMenu.Add("drawE", new CheckBox("Göster E"));
            DrawMenu.Add("drawR", new CheckBox("Göster R"));
        }
示例#16
0
        static Config()
        {
            Menu = MainMenu.AddMenu("Brand", "Brand");

            Menu.AddGroupLabel("Combo");
            Menu.Add("comboQ", new CheckBox("Use Q"));
            Menu.Add("comboW", new CheckBox("Use W"));
            Menu.Add("comboE", new CheckBox("Use E"));
            Menu.Add("comboR", new CheckBox("Use R"));
            Menu.Add("minEnemiesR", new Slider("Minimum enemies to use R", 1, 1, 6));
            Menu.AddSeparator();
            Menu.AddGroupLabel("Killsteal");
            Menu.Add("ksQ", new CheckBox("Use Q"));
            Menu.Add("ksW", new CheckBox("Use W"));
            Menu.Add("ksE", new CheckBox("Use E"));
            Menu.Add("ksR", new CheckBox("Use R"));
            Menu.Add("ksIgnite", new CheckBox("Use Ignite"));

            HarassMenu = Menu.AddSubMenu("Harass");
            HarassMenu.AddGroupLabel("Spells");
            HarassMenu.Add("harassQ", new CheckBox("Use Q"));
            HarassMenu.Add("harassQmana", new Slider("Mininum mana % to use Q", 15, 0, 100));
            HarassMenu.AddSeparator();
            HarassMenu.Add("harassW", new CheckBox("Use W"));
            HarassMenu.Add("harassWmana", new Slider("Mininum mana % to use W", 15, 0, 100));
            HarassMenu.AddSeparator();
            HarassMenu.Add("harassE", new CheckBox("Use E"));
            HarassMenu.Add("harassEmana", new Slider("Mininum mana % to use E", 15, 0, 100));

            //LastHitMenu = Menu.AddSubMenu("Last Hit");
            //LastHitMenu.AddGroupLabel("Spells");
            //LastHitMenu.Add("lastHitQ", new CheckBox("Use Q"));
            //LastHitMenu.Add("minManaQ", new Slider("Mininum mana % to use Q", 15, 0, 100));
            //LastHitMenu.Add("lastHitE", new CheckBox("Use E"));
            //LastHitMenu.Add("minManaE", new Slider("Mininum mana % to use E", 15, 0, 100));

            LaneClearMenu = Menu.AddSubMenu("Lane Clear");
            LaneClearMenu.AddGroupLabel("Spells");
            LaneClearMenu.Add("laneClearW", new CheckBox("Use W"));
            LaneClearMenu.Add("minMinionsW", new Slider("Minimum minions to use W", 2, 1, 6));
            LaneClearMenu.Add("minManaW", new Slider("Mininum mana % to use W", 25, 0, 100));
            LaneClearMenu.AddSeparator();
            LaneClearMenu.Add("laneClearE", new CheckBox("Use E"));
            LaneClearMenu.Add("minMinionsE", new Slider("Minimum minions to use E", 2, 1, 6));
            LaneClearMenu.Add("minManaE", new Slider("Mininum mana % to use E", 25, 0, 100));

            DrawMenu = Menu.AddSubMenu("Drawings");
            DrawMenu.Add("drawQ", new CheckBox("Draw Q"));
            DrawMenu.Add("drawW", new CheckBox("Draw W"));
            DrawMenu.Add("drawE", new CheckBox("Draw E"));
            DrawMenu.Add("drawR", new CheckBox("Draw R"));
        }
示例#17
0
        static void OnLoad(EventArgs args)
        {
            if (Player.ChampionName != ChampName)
            {
                return;
            }

            Q = new Spell.Targeted(SpellSlot.Q, 600);
            W = new Spell.Active(SpellSlot.W, 400);
            E = new Spell.Targeted(SpellSlot.E, 700);
            R = new Spell.Active(SpellSlot.R, 550);

            menu = MainMenu.AddMenu("MadCatz_Katarina", "MadCatz");
            menu.AddGroupLabel("MadCatz_Katarina");

            ComboMenu = menu.AddSubMenu("Combo", "Combo");
            ComboMenu.AddGroupLabel("Combo");
            ComboMenu.Add("Q", new CheckBox("Use Q", true));
            ComboMenu.Add("W", new CheckBox("Use W", true));
            ComboMenu.Add("E", new CheckBox("Use E", true));
            ComboMenu.Add("R", new CheckBox("Use R", true));
            ComboMenu.AddSeparator();

            HarassMenu = menu.AddSubMenu("Harass", "Harass");
            HarassMenu.AddGroupLabel("Harass");
            HarassMenu.Add("Q", new CheckBox("Use Q", true));
            HarassMenu.Add("W", new CheckBox("Use W", true));
            HarassMenu.Add("E", new CheckBox("Use E", false));
            HarassMenu.AddSeparator();

            LaneClearMenu = menu.AddSubMenu("LanClear", "LanClear");
            LaneClearMenu.AddGroupLabel("LaneClear");
            LaneClearMenu.Add("Q", new CheckBox("Use Q", false));
            LaneClearMenu.Add("W", new CheckBox("Use W", false));
            LaneClearMenu.AddSeparator();

            Misc = menu.AddSubMenu("Misc", "Misc");
            Misc.AddGroupLabel("Misc");
            Misc.Add("Q", new CheckBox("Auto Q", true));
            Misc.Add("W", new CheckBox("Auto W", true));
            Misc.AddLabel("Auto Q,W");
            Misc.AddSeparator();


            Game.OnTick += Update;

            Chat.Print("MadCatz" + ChampName + "MadCatz_Load");
            Chat.Print("Korean Developer Good Luck!");
        }
示例#18
0
        public void InitMenu()
        {
            Menu = MainMenu.AddMenu(GCharname, GCharname);

            Menu.AddLabel("Version: " + GVersion);
            Menu.AddSeparator();
            Menu.AddLabel("By MrArticuno");

            DrawMenu = Menu.AddSubMenu("Draw - " + GCharname, GCharname + "Draw");
            DrawMenu.AddGroupLabel("Draw");
            DrawMenu.Add("drawDisable", new CheckBox("Turn off all drawings", false));
            DrawMenu.Add("drawQ", new CheckBox("Draw Q Range", true));
            DrawMenu.Add("drawW", new CheckBox("Draw W Range", true));
            DrawMenu.Add("drawE", new CheckBox("Draw E Range", true));
            DrawMenu.Add("drawR", new CheckBox("Draw R Range", true));

            ComboMenu = Menu.AddSubMenu("Combo - " + GCharname, GCharname + "Combo");
            ComboMenu.AddGroupLabel("Combo");
            ComboMenu.Add("comboQ", new CheckBox("Use Q", true));
            ComboMenu.Add("comboW", new CheckBox("Use W", true));
            ComboMenu.Add("comboE", new CheckBox("Use E", true));
            ComboMenu.Add("comboR", new CheckBox("Use R", true));

            HarassMenu = Menu.AddSubMenu("Harass - " + GCharname, GCharname + "Harass");
            HarassMenu.AddGroupLabel("Harass");
            HarassMenu.Add("hsQ", new CheckBox("Use Q", true));
            HarassMenu.Add("hsW", new CheckBox("Use W", true));
            HarassMenu.Add("hsE", new CheckBox("Use E", true));
            HarassMenu.Add("minManaPercent", new Slider("Min Mana Percent to use Skills: ", 50, 0, 100));

            LaneClearMenu = Menu.AddSubMenu("Lane Clear - " + GCharname, GCharname + "LaneClear");
            LaneClearMenu.AddGroupLabel("Lane Clear");
            LaneClearMenu.Add("lcQ", new CheckBox("Use Q", true));
            LaneClearMenu.Add("minManaPercent", new Slider("Min Mana Percent to use Skills: ", 50, 0, 100));

            MiscMenu = Menu.AddSubMenu("Misc - " + GCharname, GCharname + "Misc");
            MiscMenu.AddGroupLabel("Q Options");
            MiscMenu.Add("qOptionDistance", new CheckBox("Cast Q for distance", true));
            MiscMenu.Add("qOptionAOE", new CheckBox("Cast Q for AOE", true));
            MiscMenu.Add("qOptionAOEMin", new Slider("Min enemies for AOE: ", 3, 1, 5));
            MiscMenu.AddGroupLabel("E Options");
            MiscMenu.Add("autoEImmobile", new Slider("Auto E on immobile: ", 300, 0, 800));
            MiscMenu.Add("miscAntiGapE", new CheckBox("Anti Gap Closer E", true));
            MiscMenu.AddGroupLabel("R Options");
            MiscMenu.Add("minRangeForR", new Slider("Distance for cast R: ", 750, 600, 5000));
            MiscMenu.AddGroupLabel("ETC");
            MiscMenu.Add("ksOn", new CheckBox("Try to KS", true));
        }
示例#19
0
                static LaneClear()
                {
                    LaneClearMenu.AddGroupLabel("LaneClear");

                    _useQ = LaneClearMenu.Add("useQ", new CheckBox("Use Q"));
                    LaneClearMenu.AddSeparator(10);
                    _useQmode = LaneClearMenu.Add("useQmode",
                                                  new ComboBox("Q Mode:", 2, "Always", "After Attack", "Only killable"));
                    _useQmana = LaneClearMenu.Add("useQmana", new Slider("If Mana % > {0}", 40, 0, 100));
                    LaneClearMenu.AddSeparator(20);

                    _useE = LaneClearMenu.Add("useE", new CheckBox("Use E"));
                    LaneClearMenu.AddSeparator(10);

                    _useEmode = LaneClearMenu.Add("useEmode", new ComboBox("E Mode:", 1, "Always", "Only with Ghouls"));
                    _useEmana = LaneClearMenu.Add("useEmana", new Slider("If Mana % > {0}", 40, 0, 100));
                }
示例#20
0
        public void InitMenu()
        {
            Menu = MainMenu.AddMenu(GCharname, GCharname);

            Menu.AddLabel("Version: " + GVersion);
            Menu.AddSeparator();
            Menu.AddLabel("By MrArticuno");

            DrawMenu = Menu.AddSubMenu("Draw - " + GCharname, GCharname + "Draw");
            DrawMenu.AddGroupLabel("Draw");
            DrawMenu.Add("drawDisable", new CheckBox("Turn off all drawings", false));
            DrawMenu.Add("drawQ", new CheckBox("Draw Q Range", true));
            DrawMenu.Add("drawW", new CheckBox("Draw W Range", true));
            DrawMenu.Add("drawE", new CheckBox("Draw E Range", true));
            DrawMenu.Add("drawR", new CheckBox("Draw R Range", true));

            ComboMenu = Menu.AddSubMenu("Combo - " + GCharname, GCharname + "Combo");
            ComboMenu.AddGroupLabel("Combo");
            ComboMenu.Add("comboQ", new CheckBox("Use Q", true));
            ComboMenu.Add("comboW", new CheckBox("Use W", true));
            ComboMenu.Add("comboE", new CheckBox("Use E", true));
            ComboMenu.Add("comboR", new CheckBox("Use R", true));

            HarassMenu = Menu.AddSubMenu("Harass - " + GCharname, GCharname + "Harass");
            HarassMenu.AddGroupLabel("Harass");
            HarassMenu.Add("hsQ", new CheckBox("Use Q", true));
            HarassMenu.Add("hsW", new CheckBox("Use W", true));
            HarassMenu.Add("hsE", new CheckBox("Use E", true));
            HarassMenu.Add("minManaPercent", new Slider("Min Mana Percent to use Skills: ", 50, 0, 100));

            LaneClearMenu = Menu.AddSubMenu("Lane Clear - " + GCharname, GCharname + "LaneClear");
            LaneClearMenu.AddGroupLabel("Lane Clear");
            LaneClearMenu.Add("lcQ", new CheckBox("Use Q", true));
            LaneClearMenu.Add("minManaPercent", new Slider("Min Mana Percent to use Skills: ", 50, 0, 100));

            MiscMenu = Menu.AddSubMenu("Misc - " + GCharname, GCharname + "Misc");
            MiscMenu.Add("useNetForMousePos", new KeyBind("Use net for mouse Pos", false, KeyBind.BindTypes.HoldActive, 'T'));
            MiscMenu.Add("minRangeForE", new Slider("Distance for cast E: ", 300, 0, 800));
            MiscMenu.Add("ksOn", new CheckBox("Try to KS", true));
            MiscMenu.Add("miscAntiGapQ", new CheckBox("Anti Gap Closer Q", false));
            MiscMenu.Add("miscAntiGapW", new CheckBox("Anti Gap Closer W", true));
            MiscMenu.Add("miscAntiGapE", new CheckBox("Anti Gap Closer E", true));
            MiscMenu.Add("miscInterruptDangerous", new CheckBox("Try Interrupt Dangerous Spells", true));
        }
示例#21
0
        public static void InitMenu()
        {
            Menu = MainMenu.AddMenu("Mechanics - " + G_charname, "viktor");

            Menu.AddGroupLabel("MAC - " + G_charname);
            Menu.AddLabel("Version: " + G_version);
            Menu.AddSeparator();
            Menu.AddLabel("By Mr Articuno");

            DrawMenu = Menu.AddSubMenu("Draw - " + G_charname, "viktorDraw");
            DrawMenu.AddGroupLabel("Draw");
            DrawMenu.Add("drawDisable", new CheckBox("Turn off all drawings", false));
            DrawMenu.Add("drawNameLine", new CheckBox("Show names on line", true));
            DrawMenu.Add("drawAARange", new CheckBox("Draw Auto Attack Range", true));
            DrawMenu.Add("drawQ", new CheckBox("Draw Q Range", true));
            DrawMenu.Add("drawW", new CheckBox("Draw W Range", true));
            DrawMenu.Add("drawE", new CheckBox("Draw E Range", true));
            DrawMenu.Add("drawR", new CheckBox("Draw R Range", true));
            DrawMenu.Add("drawCondemnPos", new CheckBox("Draw Condemn Position", true));

            ComboMenu = Menu.AddSubMenu("Combo - " + G_charname, "viktorCombo");
            ComboMenu.AddGroupLabel("Combo");
            ComboMenu.Add("comboQ", new CheckBox("Allow Q usage in combo", true));
            ComboMenu.Add("comboW", new CheckBox("Allow W usage in combo", true));
            ComboMenu.Add("comboE", new CheckBox("Allow E usage in combo", true));
            ComboMenu.Add("comboR", new CheckBox("Allow R usage in combo", true));
            ComboMenu.AddGroupLabel("R Settings");
            ComboMenu.Add("rsMinEnemiesForR", new Slider("Min Enemies for cast R: ", 1, 1, 5));

            LaneClearMenu = Menu.AddSubMenu("Lane Clear - " + G_charname, "viktorLaneClear");
            LaneClearMenu.AddGroupLabel("Lane Clear");
            LaneClearMenu.Add("laneClearQ", new CheckBox("Allow Q usage in LaneClear", true));
            LaneClearMenu.Add("laneClearE", new CheckBox("Allow E usage in LaneClear", true));
            LaneClearMenu.Add("lcMinEnemiesForE", new Slider("Min Enemies for cast E: ", 2, 1, 6));

            KSMenu = Menu.AddSubMenu("KS - " + G_charname, "viktorKillSteal");
            KSMenu.AddGroupLabel("Kill Steal");
            KSMenu.Add("ksQ", new CheckBox("Use Q if killable", false));
            KSMenu.Add("ksE", new CheckBox("Use E if killable", false));
            KSMenu.Add("ksR", new CheckBox("Use R if killable", false));
        }
示例#22
0
        public override void InitializeMenu()
        {
            ComboMenu.CreateCheckBox("Use Q", MenuIds.ComboUseQ);
            ComboMenu.CreateCheckBox("Use W", MenuIds.ComboUseW);
            ComboMenu.CreateCheckBox("Use E", MenuIds.ComboUseE);
            ComboMenu.CreateCheckBox("Use R", MenuIds.ComboUseR);
            ComboMenu.CreateComboBox("E Logic", "combo.e.mode", new[] { "E to Mouse" });
            ComboMenu.CreateCheckBox("Use R for Kill Steal only", "combo.r.ks");
            ComboMenu.CreateSlider("Minimum targets before casting R: {1}", "combo.r.aoe", 3, 1, 5);

            HarassMenu.CreateCheckBox("Use Q", MenuIds.HarassUseQ);
            HarassMenu.CreateCheckBox("Use W", MenuIds.HarassUseW);
            HarassMenu.CreateCheckBox("Use E", MenuIds.HarassUseE);
            HarassMenu.CreateComboBox("E Logic", "harass.e.mode", new[] { "E to Mouse" });

            LaneClearMenu.CreateCheckBox("Use Q", MenuIds.LaneclearUseQ);
            LaneClearMenu.Add("lane.mana", new Slider("Minimum {0}% mana to laneclear with Q", 65));
            LaneClearMenu.AddSeparator();
            LaneClearMenu.AddGroupLabel("Jungle Clear Settings");
            LaneClearMenu.Add("jungle.q", new CheckBox("Use Q"));
            LaneClearMenu.Add("jungle.w", new CheckBox("Use W"));
            LaneClearMenu.Add("jungle.e", new CheckBox("Use E"));
            LaneClearMenu.CreateComboBox("E Logic", "jungle.e.mode", new[] { "E to Mouse" });

            KillStealMenu.CreateCheckBox("Use Q", "killsteal.q");
            KillStealMenu.CreateCheckBox("Use W", "killsteal.w");
            KillStealMenu.CreateCheckBox("Use R", "killsteal.r");
            KillStealMenu.Add("killsteal.e.withr", new CheckBox("Use E with R to Kill Steal"));

            MiscMenu.Add("misc.advancedalgorithm", new Label("Advanced Algorithm Toggles"));
            MiscMenu.Add("misc.qreturn", new CheckBox("Calculate Intersection with Q Return"));
            MiscMenu.Add("misc.qcollision", new CheckBox("Add Wall Collision Check to Q"));

            DrawMenu.CreateCheckBox("Draw Q", "draw.q", false);
            DrawMenu.CreateCheckBox("Draw W", "draw.w", false);
            DrawMenu.CreateCheckBox("Draw E", "draw.e", false);
            DrawMenu.CreateCheckBox("Draw R", "draw.r", false);
            DrawMenu.Add("draw.qreturn", new CheckBox("Draw Q Return Position", false));
        }
示例#23
0
        public void InitMenu()
        {
            Menu = MainMenu.AddMenu("SAND GOD " + G_charname, "azir");

            Menu.AddLabel("Version: " + G_version);
            Menu.AddSeparator();
            Menu.AddLabel("By Mr Articuno");

            DrawMenu = Menu.AddSubMenu("Draw - " + G_charname, "azirDraw");
            DrawMenu.AddGroupLabel("Draw");
            DrawMenu.Add("drawDisable", new CheckBox("Turn off all drawings", true));
            DrawMenu.Add("drawQ", new CheckBox("Draw Q Range", true));
            DrawMenu.Add("drawW", new CheckBox("Draw W Range", true));
            DrawMenu.Add("drawE", new CheckBox("Draw E Range", true));
            DrawMenu.Add("drawR", new CheckBox("Draw R Range", true));
            DrawMenu.Add("drawSoldierRange", new CheckBox("Draw Soldier Range", true));

            ComboMenu = Menu.AddSubMenu("Combo - " + G_charname, "azirCombo");
            ComboMenu.AddGroupLabel("Combo");
            ComboMenu.Add("keyBindInsec", new KeyBind("Insec", false, KeyBind.BindTypes.HoldActive));
            ComboMenu.Add("insecFlashForce", new CheckBox("Force Flash", true));
            ComboMenu.Add("comboSoldiers", new CheckBox("Auto Pilot Soldiers", true));
            ComboMenu.Add("finisherE", new CheckBox("Allow E to finish enemy", true));
            ComboMenu.Add("finisherR", new CheckBox("Allow R to finish enemy", true));

            LaneClearMenu = Menu.AddSubMenu("Lane Clear - " + G_charname, "azirLaneClear");
            LaneClearMenu.AddGroupLabel("Lane Clear");
            LaneClearMenu.Add("lcSoldiers", new CheckBox("Auto Pilot Soldiers", true));

            HarassMenu = Menu.AddSubMenu("Harass - " + G_charname, "azirHarass");
            HarassMenu.AddGroupLabel("Harass");
            HarassMenu.Add("hsSoldiers", new CheckBox("Auto Pilot Soldiers", true));

            MiscMenu = Menu.AddSubMenu("Misc - " + G_charname, "azirMisc");
            MiscMenu.AddGroupLabel("Misc");
            MiscMenu.Add("allowAntiGapCloser", new CheckBox("Ultimante on Anti Gap Closers", true));
            MiscMenu.Add("allowInterrupt", new CheckBox("Ultimante on Dangerous Spells", true));
        }
示例#24
0
        public void InitMenu()
        {
            Menu = MainMenu.AddMenu("MAC " + G_charname, "jinx");

            Menu.AddLabel("Version: " + G_version);
            Menu.AddSeparator();
            Menu.AddLabel("By Mr Articuno");

            DrawMenu = Menu.AddSubMenu("Draw - " + G_charname, "jinxDraw");
            DrawMenu.AddGroupLabel("Draw");
            DrawMenu.Add("drawDisable", new CheckBox("Turn off all drawings", true));
            DrawMenu.Add("drawQ", new CheckBox("Draw Q Range", true));
            DrawMenu.Add("drawW", new CheckBox("Draw W Range", true));
            DrawMenu.Add("drawE", new CheckBox("Draw E Range", true));

            ComboMenu = Menu.AddSubMenu("Combo - " + G_charname, "jinxCombo");
            ComboMenu.AddGroupLabel("Combo");
            ComboMenu.Add("comboQ", new CheckBox("Auto Switch Q", true));
            ComboMenu.Add("comboW", new CheckBox("Use W", true));
            ComboMenu.Add("comboE", new CheckBox("Use E", true));
            ComboMenu.Add("comboR", new CheckBox("Use R", true));
            ComboMenu.Add("minRangeR", new Slider("Min Range to cast R", 1700, 500, 5000));

            LaneClearMenu = Menu.AddSubMenu("Lane Clear - " + G_charname, "jinxLaneClear");
            LaneClearMenu.AddGroupLabel("Lane Clear");
            LaneClearMenu.Add("lcQ", new CheckBox("Auto Switch Q", true));
            LaneClearMenu.Add("minMinionsForSwitch", new Slider("Min Minions to Use Rocket", 2, 1, 10));

            HarassMenu = Menu.AddSubMenu("Harass - " + G_charname, "jinxHarass");
            HarassMenu.AddGroupLabel("Harass");
            HarassMenu.Add("hsQ", new CheckBox("Auto Switch Q", true));
            HarassMenu.Add("hsW", new CheckBox("Harass With W", true));

            MiscMenu = Menu.AddSubMenu("Misc - " + G_charname, "jinxMisc");
            MiscMenu.AddGroupLabel("Misc");
            MiscMenu.Add("allowAntiGapCloser", new CheckBox("Cast E on Gap Closers", true));
            MiscMenu.Add("allowEImmobile", new CheckBox("Auto E on immobile", false));
        }
示例#25
0
                static LaneClear()
                {
                    LaneClearMenu.AddGroupLabel("LaneClear");

                    _useQ = LaneClearMenu.Add("useQ", new CheckBox("Kullan Q"));
                    LaneClearMenu.AddSeparator(20);

                    _useQmana = LaneClearMenu.Add("useQmana", new Slider("Gereken mana % > {0}", 60, 0, 100));
                    LaneClearMenu.AddSeparator(20);

                    _useQminions = LaneClearMenu.Add("useQminions", new Slider("Kac {0} minyona carpsin", 3, 1, 7));
                    LaneClearMenu.AddSeparator(50);

                    _useW = LaneClearMenu.Add("useW", new CheckBox("Kullan W"));
                    LaneClearMenu.AddSeparator(20);

                    _useWtentacles = LaneClearMenu.Add("useWtentacles", new CheckBox("Sadece menzildekilere kullan"));
                    LaneClearMenu.AddSeparator(20);

                    _useWmode = LaneClearMenu.Add("useWmode", new ComboBox("W Mode:", 1, "Surekli", "AtakSonrasi"));
                    LaneClearMenu.AddSeparator(20);

                    _useWmana = LaneClearMenu.Add("useWmana", new Slider("Gereken mana % > {0}", 80, 0, 100));
                }
示例#26
0
                static LaneClear()
                {
                    LaneClearMenu.AddGroupLabel("LaneClear");

                    _useQ = LaneClearMenu.Add("useQ", new CheckBox("Use Q"));
                    LaneClearMenu.AddSeparator(20);

                    _useQmana = LaneClearMenu.Add("useQmana", new Slider("If Mana % > {0}", 60, 0, 100));
                    LaneClearMenu.AddSeparator(20);

                    _useQminions = LaneClearMenu.Add("useQminions", new Slider("If {0} minions hit", 3, 1, 7));
                    LaneClearMenu.AddSeparator(50);

                    _useW = LaneClearMenu.Add("useW", new CheckBox("Use W"));
                    LaneClearMenu.AddSeparator(20);

                    _useWtentacles = LaneClearMenu.Add("useWtentacles", new CheckBox("Only with Tentacles in Range"));
                    LaneClearMenu.AddSeparator(20);

                    _useWmode = LaneClearMenu.Add("useWmode", new ComboBox("W Mode:", 1, "Always", "Afterattack"));
                    LaneClearMenu.AddSeparator(20);

                    _useWmana = LaneClearMenu.Add("useWmana", new Slider("If Mana % > {0}", 80, 0, 100));
                }
示例#27
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (Player.Instance.Hero != ChampionName)
            {
                return;
            }

            Q = new Spell.Chargeable(SpellSlot.Q, 750, 1450, 1500, 500, int.MaxValue, 100)
            {
                AllowedCollisionCount = int.MaxValue
            };
            W = new Spell.Skillshot(SpellSlot.W, 1100, SkillShotType.Circular, 250, int.MaxValue, 100)
            {
                AllowedCollisionCount = int.MaxValue
            };
            E = new Spell.Skillshot(SpellSlot.E, 1000, SkillShotType.Linear, 250, 1600, 70);
            R = new Spell.Skillshot(SpellSlot.R, 3200, SkillShotType.Circular, 600, int.MaxValue, 125)
            {
                AllowedCollisionCount = int.MaxValue
            };

            SpellList.Add(Q);
            SpellList.Add(W);
            SpellList.Add(E);
            SpellList.Add(R);

            Menuini         = MainMenu.AddMenu("Xerath", "Xerath");
            RMenu           = Menuini.AddSubMenu("R Settings");
            ComboMenu       = Menuini.AddSubMenu("Combo Settings");
            HarassMenu      = Menuini.AddSubMenu("Harass Settings");
            LaneClearMenu   = Menuini.AddSubMenu("LaneClear Settings");
            JungleClearMenu = Menuini.AddSubMenu("JungleClear Settings");
            KillStealMenu   = Menuini.AddSubMenu("KillSteal Settings");
            MiscMenu        = Menuini.AddSubMenu("Misc Settings");
            DrawMenu        = Menuini.AddSubMenu("Drawings Settings");
            ColorMenu       = Menuini.AddSubMenu("Color Picker");

            RMenu.AddGroupLabel("R Settings");
            RMenu.Add("R", new CheckBox("Use R"));
            RMenu.Add(R.Slot + "hit", new ComboBox("R HitChance", 0, "High", "Medium", "Low"));
            RMenu.Add("scrybR", new CheckBox("Use Scrybing Orb while Ulting"));
            RMenu.Add("Rmode", new ComboBox("R Mode", 0, "Auto", "Custom Delays", "On Tap"));
            RMenu.Add("Rtap", new KeyBind("R Tap Key", false, KeyBind.BindTypes.HoldActive, 'S'));
            RMenu.AddGroupLabel("R Custom Delays");
            for (int i = 1; i <= 5; i++)
            {
                RMenu.Add("delay" + i, new Slider("Delay " + i, 0, 0, 1500));
            }
            RMenu.Add("Rblock", new CheckBox("Block Commands While Casting R"));
            RMenu.Add("Rnear", new CheckBox("Focus Targets Near Mouse Only"));
            RMenu.Add("Mradius", new Slider("Mouse Radius", 750, 300, 1500));

            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("key", new KeyBind("Combo Key", false, KeyBind.BindTypes.HoldActive, 32));
            ComboMenu.Add("Q", new CheckBox("Use Q"));
            ComboMenu.Add(Q.Slot + "hit", new ComboBox("Q HitChance", 0, "High", "Medium", "Low"));
            ComboMenu.Add("W", new CheckBox("Use W"));
            ComboMenu.Add(W.Slot + "hit", new ComboBox("W HitChance", 0, "High", "Medium", "Low"));
            ComboMenu.Add("E", new CheckBox("Use E"));
            ComboMenu.Add(E.Slot + "hit", new ComboBox("E HitChance", 0, "High", "Medium", "Low"));

            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.Add("key", new KeyBind("Harass Key", false, KeyBind.BindTypes.HoldActive, 'C'));
            HarassMenu.Add("toggle", new KeyBind("Auto Harass", false, KeyBind.BindTypes.PressToggle, 'H'));
            HarassMenu.Add("Q", new CheckBox("Use Q"));
            HarassMenu.Add(Q.Slot + "hit", new ComboBox("Q HitChance", 0, "High", "Medium", "Low"));
            HarassMenu.Add("Qmana", new Slider("Use Q if Mana% > [{0}%]"));
            HarassMenu.Add("W", new CheckBox("Use W"));
            HarassMenu.Add(W.Slot + "hit", new ComboBox("W HitChance", 0, "High", "Medium", "Low"));
            HarassMenu.Add("Wmana", new Slider("Use W if Mana% > [{0}%]"));
            HarassMenu.Add("E", new CheckBox("Use E"));
            HarassMenu.Add(E.Slot + "hit", new ComboBox("E HitChance", 0, "High", "Medium", "Low"));
            HarassMenu.Add("Emana", new Slider("Use E if Mana% > [{0}%]"));

            LaneClearMenu.AddGroupLabel("LaneClear Settings");
            LaneClearMenu.Add("key", new KeyBind("LaneClear Key", false, KeyBind.BindTypes.HoldActive, 'V'));
            LaneClearMenu.Add("Q", new CheckBox("Use Q"));
            LaneClearMenu.Add("Qmode", new ComboBox("Q Mode", 0, "LaneClear", "LastHit", "Both"));
            LaneClearMenu.Add("Qmana", new Slider("Use Q if Mana% > [{0}%]"));
            LaneClearMenu.Add("W", new CheckBox("Use W"));
            LaneClearMenu.Add("Wmode", new ComboBox("W Mode", 0, "LaneClear", "LastHit", "Both"));
            LaneClearMenu.Add("Wmana", new Slider("Use W if Mana% > [{0}%]"));
            LaneClearMenu.Add("E", new CheckBox("Use E"));
            LaneClearMenu.Add("Emode", new ComboBox("E Mode", 0, "LaneClear", "LastHit", "Both"));
            LaneClearMenu.Add("Emana", new Slider("Use E if Mana% > [{0}%]"));

            JungleClearMenu.AddGroupLabel("JungleClear Settings");
            JungleClearMenu.Add("key", new KeyBind("JungleClear Key", false, KeyBind.BindTypes.HoldActive, 'V'));
            JungleClearMenu.Add("Q", new CheckBox("Use Q"));
            JungleClearMenu.Add("Qmana", new Slider("Use Q if Mana% > [{0}%]"));
            JungleClearMenu.Add("W", new CheckBox("Use W"));
            JungleClearMenu.Add("Wmana", new Slider("Use W if Mana% > [{0}%]"));
            JungleClearMenu.Add("E", new CheckBox("Use E"));
            JungleClearMenu.Add("Emana", new Slider("Use E if Mana% > [{0}%]"));

            KillStealMenu.AddGroupLabel("KillSteal Settings");
            KillStealMenu.Add("Q", new CheckBox("Use Q"));
            KillStealMenu.Add("W", new CheckBox("Use W"));
            KillStealMenu.Add("E", new CheckBox("Use E"));

            MiscMenu.AddGroupLabel("Misc Settings");
            MiscMenu.Add("gap", new CheckBox("E Anti-GapCloser"));
            MiscMenu.Add("int", new CheckBox("E Interrupter"));
            MiscMenu.Add("danger", new ComboBox("Interrupter Danger Level", 1, "High", "Medium", "Low"));
            MiscMenu.Add("flee", new KeyBind("Escape with E", false, KeyBind.BindTypes.HoldActive, 'A'));
            var notifi = MiscMenu.Add("Notifications", new CheckBox("Use Notifications"));

            MiscMenu.Add("autoECC", new CheckBox("Auto E On CC enemy"));
            MiscMenu.Add("scrybebuy", new CheckBox("Auto Scrybing Orb Buy"));
            MiscMenu.Add("scrybebuylevel", new Slider("Buy Orb at level [{0}]", 9, 1, 18));
            MiscMenu.AddGroupLabel("Anti-GapCloser Spells");
            foreach (var spell in
                     from spell in Gapcloser.GapCloserList
                     from enemy in EntityManager.Heroes.Enemies.Where(enemy => spell.ChampName == enemy.ChampionName)
                     select spell)
            {
                MiscMenu.Add(spell.SpellName, new CheckBox(spell.ChampName + " - " + spell.SpellSlot));
            }

            foreach (var spell in SpellList)
            {
                DrawMenu.Add(spell.Slot.ToString(), new CheckBox(spell.Slot + " Range"));
            }

            DrawMenu.Add("Rmini", new CheckBox("Draw R Range (MiniMap)", false));

            foreach (var spell in SpellList)
            {
                ColorMenu.Add(spell.Slot + "Color", new ColorPicker(spell.Slot + " Color", Color.Chartreuse));
            }

            if (notifi.CurrentValue)
            {
                Common.ShowNotification("KappaXerath - Loaded", 5000);
            }

            Game.OnUpdate      += Game_OnGameUpdate;
            Drawing.OnDraw     += Drawing_OnDraw;
            Drawing.OnEndScene += Drawing_OnEndScene;
            Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell;
            Gapcloser.OnGapcloser            += Gapcloser_OnGapcloser;
            Obj_AI_Base.OnProcessSpellCast   += Obj_AI_Base_OnProcessSpellCast;
            Orbwalker.OnPreAttack            += Orbwalker_OnPreAttack;
            Player.OnIssueOrder   += Player_OnIssueOrder;
            GameObject.OnCreate   += GameObject_OnCreate;
            Spellbook.OnCastSpell += Spellbook_OnCastSpell;
        }
示例#28
0
        public void InitMenu()
        {
            Menu = MainMenu.AddMenu("Super-神蛇女", GCharname);

            Menu.AddLabel("Version: 7.X 版本");
            Menu.AddSeparator();
            Menu.AddLabel("Super-神蛇女");

            DrawMenu = Menu.AddSubMenu("线圈 - " + "Super-神蛇女", GCharname + "线圈");
            DrawMenu.AddGroupLabel("线圈");
            DrawMenu.Add("drawReady", new CheckBox("显示无冷却技能线圈.", false));
            DrawMenu.Add("drawDisable", new CheckBox("关闭线圈"));
            DrawMenu.AddSeparator();
            //Q
            DrawMenu.Add("drawQ", new CheckBox("显示 Q"));
            DrawMenu.AddColorItem("colorQ");
            DrawMenu.AddWidthItem("widthQ");
            //W
            DrawMenu.Add("drawW", new CheckBox("显示 W"));
            DrawMenu.AddColorItem("colorW");
            DrawMenu.AddWidthItem("widthW");
            //E
            DrawMenu.Add("drawE", new CheckBox("显示 E"));
            DrawMenu.AddColorItem("colorE");
            DrawMenu.AddWidthItem("widthE");
            //R
            DrawMenu.Add("drawR", new CheckBox("显示 R"));
            DrawMenu.AddColorItem("colorR");
            DrawMenu.AddWidthItem("widthR");

            ComboMenu = Menu.AddSubMenu("连招 - " + "Super-神蛇女", GCharname + "连招");
            ComboMenu.AddGroupLabel("连招");
            ComboMenu.Add("comboQ", new CheckBox("使用 Q", true));
            ComboMenu.Add("comboW", new CheckBox("使用 W", true));
            ComboMenu.Add("comboE", new CheckBox("使用 E", true));
            ComboMenu.Add("comboR", new CheckBox("使用 R", true));
            ComboMenu.AddGroupLabel("连招杂项");
            ComboMenu.Add("castWifQnotLand", new CheckBox("Q没中则使用W", true));
            ComboMenu.Add("disableAA", new CheckBox("连招时屏蔽平A", false));
            ComboMenu.AddLabel("此选项会无视最少敌人数量使用才R的设置");
            ComboMenu.Add("flashCombo", new CheckBox("闪现R连招如果敌人可被击杀", false));
            ComboMenu.Add("rsMinEnemiesForR", new Slider("至少敌人数量面对使用R: ", 2, 0, 5));

            HarassMenu = Menu.AddSubMenu("骚扰 - " + "Super-神蛇女", GCharname + "骚扰");
            HarassMenu.AddGroupLabel("骚扰");
            HarassMenu.Add("hsQ", new CheckBox("使用 Q", true));
            HarassMenu.Add("hsW", new CheckBox("使用 W", true));
            HarassMenu.Add("hsE", new CheckBox("使用 E", true));
            HarassMenu.AddGroupLabel("骚扰杂项");
            HarassMenu.Add("disableAAHS", new CheckBox("骚扰时屏蔽平A", false));

            LaneClearMenu = Menu.AddSubMenu("清线 - " + "Super-神蛇女", GCharname + "清线");
            LaneClearMenu.AddGroupLabel("清线");
            LaneClearMenu.Add("lcQ", new CheckBox("使用 Q", true));
            LaneClearMenu.Add("lcW", new CheckBox("使用 W", true));
            LaneClearMenu.Add("lcE", new CheckBox("使用 E", true));
            LaneClearMenu.Add("lcKE", new CheckBox("可击杀才使用E", false));

            LastHitMenu = Menu.AddSubMenu("尾兵 - " + "Super-神蛇女", GCharname + "尾兵");
            LastHitMenu.AddGroupLabel("尾兵");
            LastHitMenu.Add("lhQ", new CheckBox("使用 Q", true));
            LastHitMenu.Add("lhW", new CheckBox("使用 W", true));
            LastHitMenu.Add("lhE", new CheckBox("尾兵E", true));

            JungleClearMenu = Menu.AddSubMenu("清野 - " + "Super-神蛇女", GCharname + "清野");
            JungleClearMenu.AddGroupLabel("清野");
            JungleClearMenu.Add("jcQ", new CheckBox("使用 Q", true));
            JungleClearMenu.Add("jcW", new CheckBox("使用 W", true));
            JungleClearMenu.Add("jcE", new CheckBox("使用 E", true));
            JungleClearMenu.Add("jcKE", new CheckBox("可击杀才使用E", false));


            MiscMenu = Menu.AddSubMenu("杂项 - " + "Super-神蛇女", GCharname + "杂项");
            MiscMenu.Add("skin", new Slider("换肤: ", 1, 1, 5));
            MiscMenu.Add("miscDelayE", new Slider("E 延迟: ", 150, 0, 500));
            MiscMenu.Add("ksOn", new CheckBox("尝试抢人头", true));
            MiscMenu.Add("miscAntiGapW", new CheckBox("使用W造成间距", true));
            MiscMenu.Add("miscAntiGapR", new CheckBox("使用R造成间距", true));
            MiscMenu.Add("miscAntiMissR", new CheckBox("屏蔽R如果空大", true));
            MiscMenu.Add("miscMinHpAntiGap", new Slider("最低血量进行R造成间距: ", 40, 0, 100));
            MiscMenu.Add("miscInterruptDangerous", new CheckBox("打断威胁的技能", true));
        }
示例#29
0
        protected override void CreateMenu()
        {
            ComboMenu = MenuManager.Menu.AddSubMenu("Combo");
            ComboMenu.AddGroupLabel("Combo mode settings for Lucian addon");

            ComboMenu.AddLabel("Piercing Light (Q) settings :");
            ComboMenu.Add("Plugins.Lucian.ComboMenu.UseQ", new CheckBox("Use Q"));
            ComboMenu.Add("Plugins.Lucian.ComboMenu.ExtendQOnMinions", new CheckBox("Try to extend Q on minions"));
            ComboMenu.AddSeparator(5);

            ComboMenu.AddLabel("Ardent Blaze (W) settings :");
            ComboMenu.Add("Plugins.Lucian.ComboMenu.UseW", new CheckBox("Use W"));
            ComboMenu.Add("Plugins.Lucian.ComboMenu.IgnoreCollisionW", new CheckBox("Ignore collision"));
            ComboMenu.AddSeparator(5);

            ComboMenu.AddLabel("Relentless Pursuit (E) settings :");
            ComboMenu.Add("Plugins.Lucian.ComboMenu.UseE", new CheckBox("Use E"));
            ComboMenu.AddSeparator(5);

            ComboMenu.AddLabel("The Culling (R) settings :");
            ComboMenu.Add("Plugins.Lucian.ComboMenu.UseR", new CheckBox("Use R"));
            ComboMenu.Add("Plugins.Lucian.ComboMenu.RKeybind", new KeyBind("R keybind", false, KeyBind.BindTypes.HoldActive, 'T'));
            ComboMenu.AddSeparator(5);

            HarassMenu = MenuManager.Menu.AddSubMenu("Harass");
            HarassMenu.AddGroupLabel("Harass mode settings for Lucian addon");

            HarassMenu.AddLabel("Piercing Light (Q) settings :");
            HarassMenu.Add("Plugins.Lucian.HarassMenu.UseQ", new KeyBind("Enable auto harass", false, KeyBind.BindTypes.PressToggle, 'A')).OnValueChange +=
                (a, b) =>
            {
                if (AutoHarassBoolItemData != null)
                {
                    AutoHarassBoolItemData.Value = b.NewValue;
                }
            };
            HarassMenu.Add("Plugins.Lucian.HarassMenu.MinManaQ", new Slider("Min mana percentage ({0}%) to use Q", 80, 1));
            HarassMenu.AddSeparator(5);

            HarassMenu.AddLabel("Auto harass enabled for :");
            foreach (var enemy in EntityManager.Heroes.Enemies)
            {
                HarassMenu.Add("Plugins.Lucian.HarassMenu.UseQ." + enemy.Hero, new CheckBox(enemy.ChampionName == "MonkeyKing" ? "Wukong" : enemy.ChampionName));
            }

            LaneClearMenu = MenuManager.Menu.AddSubMenu("Clear");
            LaneClearMenu.AddGroupLabel("Lane clear settings for Lucian addon");

            LaneClearMenu.AddLabel("Basic settings :");
            LaneClearMenu.Add("Plugins.Lucian.LaneClearMenu.EnableLCIfNoEn", new CheckBox("Enable lane clear only if no enemies nearby"));
            var scanRange = LaneClearMenu.Add("Plugins.Lucian.LaneClearMenu.ScanRange", new Slider("Range to scan for enemies", 1500, 300, 2500));

            scanRange.OnValueChange += (a, b) =>
            {
                _changingRangeScan = true;
                Core.DelayAction(() =>
                {
                    if (!scanRange.IsLeftMouseDown && !scanRange.IsMouseInside)
                    {
                        _changingRangeScan = false;
                    }
                }, 2000);
            };
            LaneClearMenu.Add("Plugins.Lucian.LaneClearMenu.AllowedEnemies", new Slider("Allowed enemies amount", 1, 0, 5));
            LaneClearMenu.AddSeparator(5);

            LaneClearMenu.AddLabel("Piercing Light (Q) settings :");
            LaneClearMenu.Add("Plugins.Lucian.LaneClearMenu.UseQInLaneClear", new CheckBox("Use Q in Lane Clear"));
            LaneClearMenu.Add("Plugins.Lucian.LaneClearMenu.MinMinionsHitQ", new Slider("Min minions hit to use Q", 3, 1, 8));
            LaneClearMenu.AddSeparator(5);
            LaneClearMenu.Add("Plugins.Lucian.LaneClearMenu.UseQInJungleClear", new CheckBox("Use Q in Jungle Clear"));
            LaneClearMenu.Add("Plugins.Lucian.LaneClearMenu.MinManaQ", new Slider("Min mana percentage ({0}%) to use Q", 50, 1));

            MiscMenu = MenuManager.Menu.AddSubMenu("Misc");
            MiscMenu.AddGroupLabel("Misc settings for Lucian addon");
            MiscMenu.AddLabel("Basic settings :");
            MiscMenu.Add("Plugins.Lucian.MiscMenu.EnableKillsteal", new CheckBox("Enable Killsteal"));
            MiscMenu.AddSeparator(5);

            MiscMenu.AddLabel("Relentless Pursuit (E) settings :");
            MiscMenu.Add("Plugins.Lucian.MiscMenu.EMode", new ComboBox("E mode", 0, "Auto", "Cursor Pos"));
            MiscMenu.Add("Plugins.Lucian.MiscMenu.EUsageMode", new ComboBox("E usage", 0, "Always", "After autoattack only"));

            DrawingsMenu = MenuManager.Menu.AddSubMenu("Drawings");
            DrawingsMenu.AddGroupLabel("Drawings settings for Lucian addon");

            DrawingsMenu.AddLabel("Basic settings :");
            DrawingsMenu.Add("Plugins.Lucian.DrawingsMenu.DrawSpellRangesWhenReady", new CheckBox("Draw spell ranges only when they are ready"));
            DrawingsMenu.AddSeparator(5);

            DrawingsMenu.AddLabel("Piercing Light (Q) settings :");
            DrawingsMenu.Add("Plugins.Lucian.DrawingsMenu.DrawQ", new CheckBox("Draw Q range"));
            DrawingsMenu.Add("Plugins.Lucian.DrawingsMenu.DrawQColor", new CheckBox("Change color", false)).OnValueChange += (a, b) =>
            {
                if (!b.NewValue)
                {
                    return;
                }

                ColorPicker[0].Initialize(System.Drawing.Color.Aquamarine);
                a.CurrentValue = false;
            };
            DrawingsMenu.AddSeparator(5);

            DrawingsMenu.AddLabel("The Culling (R) settings :");
            DrawingsMenu.Add("Plugins.Lucian.DrawingsMenu.DrawR", new CheckBox("Draw R range"));
            DrawingsMenu.Add("Plugins.Lucian.DrawingsMenu.DrawRColor", new CheckBox("Change color", false)).OnValueChange += (a, b) =>
            {
                if (!b.NewValue)
                {
                    return;
                }

                ColorPicker[1].Initialize(System.Drawing.Color.Aquamarine);
                a.CurrentValue = false;
            };
            DrawingsMenu.AddSeparator(5);

            DrawingsMenu.Add("Plugins.Lucian.DrawingsMenu.DrawInfo", new CheckBox("Draw Infos")).OnValueChange += (a, b) =>
            {
                if (b.NewValue)
                {
                    DamageIndicator.DamageDelegate = HandleDamageIndicator;
                }
                else if (!b.NewValue)
                {
                    DamageIndicator.DamageDelegate = null;
                }
            };
            DrawingsMenu.Add("Plugins.Lucian.DrawingsMenu.InfoColor", new CheckBox("Change color", false)).OnValueChange += (a, b) =>
            {
                if (!b.NewValue)
                {
                    return;
                }

                ColorPicker[2].Initialize(System.Drawing.Color.Aquamarine);
                a.CurrentValue = false;
            };
            DrawingsMenu.AddLabel("Draws damage indicator");

            AutoHarassBoolItemData = PermaShow.AddItem("Auto harass", new BoolItemData("Enable Auto harass", Settings.Harass.UseQ, 14));
        }
示例#30
0
        protected override void CreateMenu()
        {
            ComboMenu = MenuManager.Menu.AddSubMenu("Combo");
            ComboMenu.AddGroupLabel("Combo mode settings for Jhin addon");

            ComboMenu.AddLabel("Dancing Grenade (Q) settings :");
            ComboMenu.Add("Plugins.Jhin.ComboMenu.UseQ", new CheckBox("Use Q"));
            ComboMenu.AddSeparator(5);

            ComboMenu.AddLabel("Deadly Flourish (W) settings :");
            ComboMenu.Add("Plugins.Jhin.ComboMenu.UseW", new CheckBox("Use W"));
            ComboMenu.AddSeparator(5);

            ComboMenu.AddLabel("Captive Audience (E) settings :");
            ComboMenu.Add("Plugins.Jhin.ComboMenu.UseE", new CheckBox("Use E"));
            ComboMenu.AddSeparator(5);

            ComboMenu.AddLabel("Curtain Call (R) settings :");
            ComboMenu.Add("Plugins.Jhin.ComboMenu.UseR", new CheckBox("Use R"));
            ComboMenu.Add("Plugins.Jhin.ComboMenu.EnableFowPrediction", new CheckBox("Enable FoW prediction"));
            ComboMenu.Add("Plugins.Jhin.ComboMenu.RDelay", new Slider("Delay between shots", 0, 0, 2500));
            ComboMenu.Add("Plugins.Jhin.ComboMenu.RMode", new ComboBox("R mode", 0, "In Combo mode", "KeyBind", "Automatic"));
            ComboMenu.Add("Plugins.Jhin.ComboMenu.RKeybind", new KeyBind("R keybind", false, KeyBind.BindTypes.HoldActive, 'T'));
            ComboMenu.AddSeparator(5);

            HarassMenu = MenuManager.Menu.AddSubMenu("Harass");
            HarassMenu.AddGroupLabel("Harass mode settings for Jhin addon");

            HarassMenu.AddLabel("Dancing Grenade (Q) settings :");
            HarassMenu.Add("Plugins.Jhin.HarassMenu.UseQ", new CheckBox("Use Q", false));
            HarassMenu.Add("Plugins.Jhin.HarassMenu.MinManaQ", new Slider("Min mana percentage ({0}%) to use Q", 80, 1));
            HarassMenu.AddSeparator(5);

            HarassMenu.AddLabel("Deadly Flourish (W) settings :");
            HarassMenu.Add("Plugins.Jhin.HarassMenu.UseW", new CheckBox("Use W"));
            HarassMenu.Add("Plugins.Jhin.HarassMenu.MinManaW", new Slider("Min mana percentage ({0}%) to use W", 80, 1));
            HarassMenu.AddSeparator(5);

            LaneClearMenu = MenuManager.Menu.AddSubMenu("Clear");
            LaneClearMenu.AddGroupLabel("Lane clear settings for Jhin addon");

            LaneClearMenu.AddLabel("Basic settings :");
            LaneClearMenu.Add("Plugins.Jhin.LaneClearMenu.EnableLCIfNoEn", new CheckBox("Enable lane clear only if no enemies nearby"));
            var scanRange = LaneClearMenu.Add("Plugins.Jhin.LaneClearMenu.ScanRange", new Slider("Range to scan for enemies", 1500, 300, 2500));

            scanRange.OnValueChange += (a, b) =>
            {
                _changingRangeScan = true;
                Core.DelayAction(() =>
                {
                    if (!scanRange.IsLeftMouseDown && !scanRange.IsMouseInside)
                    {
                        _changingRangeScan = false;
                    }
                }, 2000);
            };
            LaneClearMenu.Add("Plugins.Jhin.LaneClearMenu.AllowedEnemies", new Slider("Allowed enemies amount", 1, 0, 5));
            LaneClearMenu.AddSeparator(5);

            LaneClearMenu.AddLabel("Dancing Grenade (Q) settings :");
            LaneClearMenu.Add("Plugins.Jhin.LaneClearMenu.UseQInLaneClear", new CheckBox("Use Q in Lane Clear", false));
            LaneClearMenu.Add("Plugins.Jhin.LaneClearMenu.UseQInJungleClear", new CheckBox("Use Q in Jungle Clear"));
            LaneClearMenu.Add("Plugins.Jhin.LaneClearMenu.MinManaQ", new Slider("Minimum mana percentage ({0}%) to use Q", 50, 1));
            LaneClearMenu.Add("Plugins.Jhin.LaneClearMenu.MinMinionsKilledFromQ", new Slider("Minimum minions killed to use Q", 3, 1, 4));
            LaneClearMenu.AddSeparator(5);

            LaneClearMenu.AddLabel("Deadly Flourish (W) settings :");
            LaneClearMenu.Add("Plugins.Jhin.LaneClearMenu.UseWInLaneClear", new CheckBox("Use w in Lane Clear"));
            LaneClearMenu.Add("Plugins.Jhin.LaneClearMenu.UseWInJungleClear", new CheckBox("Use W in Jungle Clear"));
            LaneClearMenu.Add("Plugins.Jhin.LaneClearMenu.MinManaW", new Slider("Min mana percentage ({0}%) to use W", 50, 1));

            MenuManager.BuildAntiGapcloserMenu();

            MiscMenu = MenuManager.Menu.AddSubMenu("Misc");
            MiscMenu.AddGroupLabel("Misc settings for Jhin addon");
            MiscMenu.AddLabel("Basic settings :");
            MiscMenu.Add("Plugins.Jhin.MiscMenu.EnableKillsteal", new CheckBox("Enable Killsteal"));
            MiscMenu.AddSeparator(5);

            MiscMenu.AddLabel("Deadly Flourish (W) settings :");
            MiscMenu.Add("Plugins.Jhin.MiscMenu.WFowPrediction", new CheckBox("Use FoW prediction"));
            MiscMenu.Add("Plugins.Jhin.MiscMenu.WAntiGapcloser", new CheckBox("Cast against gapclosers"));
            MiscMenu.AddSeparator(5);
            MiscMenu.AddLabel("Captive Audience (E) settings :");
            MiscMenu.Add("Plugins.Jhin.MiscMenu.EAntiGapcloser", new CheckBox("Cast against gapclosers"));

            DrawingsMenu = MenuManager.Menu.AddSubMenu("Drawings");
            DrawingsMenu.AddGroupLabel("Drawings settings for Jhin addon");

            DrawingsMenu.AddLabel("Basic settings :");
            DrawingsMenu.Add("Plugins.Jhin.DrawingsMenu.DrawSpellRangesWhenReady",
                             new CheckBox("Draw spell ranges only when they are ready"));
            DrawingsMenu.AddSeparator(5);

            DrawingsMenu.AddLabel("Dancing Grenade (Q) settings :");
            DrawingsMenu.Add("Plugins.Jhin.DrawingsMenu.DrawQ", new CheckBox("Draw Q range"));
            DrawingsMenu.Add("Plugins.Jhin.DrawingsMenu.DrawQColor", new CheckBox("Change color", false)).OnValueChange += (a, b) =>
            {
                if (!b.NewValue)
                {
                    return;
                }

                ColorPicker[0].Initialize(System.Drawing.Color.Aquamarine);
                a.CurrentValue = false;
            };
            DrawingsMenu.AddSeparator(5);

            DrawingsMenu.AddLabel("Deadly Flourish (W) settings :");
            DrawingsMenu.Add("Plugins.Jhin.DrawingsMenu.DrawW", new CheckBox("Draw W range"));
            DrawingsMenu.Add("Plugins.Jhin.DrawingsMenu.DrawWColor", new CheckBox("Change color", false)).OnValueChange += (a, b) =>
            {
                if (!b.NewValue)
                {
                    return;
                }

                ColorPicker[1].Initialize(System.Drawing.Color.Aquamarine);
                a.CurrentValue = false;
            };
            DrawingsMenu.AddSeparator(5);

            DrawingsMenu.AddLabel("Captive Audience (E) settings :");
            DrawingsMenu.Add("Plugins.Jhin.DrawingsMenu.DrawE", new CheckBox("Draw E range"));
            DrawingsMenu.Add("Plugins.Jhin.DrawingsMenu.DrawEColor", new CheckBox("Change color", false)).OnValueChange += (a, b) =>
            {
                if (!b.NewValue)
                {
                    return;
                }

                ColorPicker[2].Initialize(System.Drawing.Color.Aquamarine);
                a.CurrentValue = false;
            };
            DrawingsMenu.AddSeparator(5);

            DrawingsMenu.AddLabel("Curtain Call (R) settings :");
            DrawingsMenu.Add("Plugins.Jhin.DrawingsMenu.DrawR", new CheckBox("Draw R range"));
            DrawingsMenu.Add("Plugins.Jhin.DrawingsMenu.DrawRColor", new CheckBox("Change color", false)).OnValueChange += (a, b) =>
            {
                if (!b.NewValue)
                {
                    return;
                }

                ColorPicker[3].Initialize(System.Drawing.Color.Aquamarine);
                a.CurrentValue = false;
            };
            DrawingsMenu.AddSeparator(5);

            DrawingsMenu.Add("Plugins.Jhin.DrawingsMenu.DrawInfo", new CheckBox("Draw Infos")).OnValueChange += (a, b) =>
            {
                if (b.NewValue)
                {
                    DamageIndicator.DamageDelegate = HandleDamageIndicator;
                }
                else if (!b.NewValue)
                {
                    DamageIndicator.DamageDelegate = null;
                }
            };
            DrawingsMenu.Add("Plugins.Jhin.DrawingsMenu.InfoColor", new CheckBox("Change color", false)).OnValueChange += (a, b) =>
            {
                if (!b.NewValue)
                {
                    return;
                }

                ColorPicker[4].Initialize(System.Drawing.Color.Aquamarine);
                a.CurrentValue = false;
            };
            DrawingsMenu.AddLabel("Draws damage indicator and minions killable from Q");
        }