private static void OnTick(EventArgs args) { PermaActive.Execute(); if (Activemode(Orbwalker.ActiveModes.Combo)) { switch (Mode) { case 1: Combo.Execute(); break; case 2: Burst.Execute(); break; } } if (Activemode(Orbwalker.ActiveModes.JungleClear)) { Jungle.Execute(); } if (Activemode(Orbwalker.ActiveModes.LaneClear)) { Lane.Execute(); } if (Activemode(Orbwalker.ActiveModes.Flee)) { Flee.Execute(); } }