/// <summary>
 /// When the customer has reach its waiting limit (called from <see cref="Customer"/>)
 /// </summary>
 /// <param name="customer"></param>
 public void ACustomerIsLeaving(Customer customer)
 {
     if (_displayInformationInConsole)
     {
         Debug.Log($"The customer {customer.name} leaves the store.");
     }
     foreach (GameObject go in _lanes)
     {
         Lane lane = go.GetComponent <Lane>();
         if (lane.CurrentCustomer == customer)
         {
             lane.CustomerLeft();
             return;
         }
     }
     foreach (Customer c in _waitingCustomers)
     {
         if (c == customer)
         {
             _waitingCustomers = new Queue <Customer>(_waitingCustomers.Where(x => x != c));
             return;
         }
     }
     Debug.LogError("Shouldn't reach here (LaneController.TheCustomerIsLeaving)");
 }