public override void Start() { _isIntoBattle = false; // 获得战斗的侠客 List<LYXHeroEntity> ownList = LYXHeroConfig.GetOwnHeroEntity(); _heroEntityList = ownList; _heroEntityList.AddRange(LYXHeroConfig.GetEnemyHeroEntity()); CreateBattleModel(); if (mUIBattle == null) mUIBattle = FindObjectOfType<LYXUIBattle>(); mUIBattle.InitBattleUI(this, ownList); }
public override void Start() { _isIntoBattle = false; // 获得战斗的侠客 List <LYXHeroEntity> ownList = LYXHeroConfig.GetOwnHeroEntity(); _heroEntityList = ownList; _heroEntityList.AddRange(LYXHeroConfig.GetEnemyHeroEntity()); CreateBattleModel(); if (mUIBattle == null) { mUIBattle = FindObjectOfType <LYXUIBattle>(); } mUIBattle.InitBattleUI(this, ownList); }