Esempio n. 1
0
 public override void Start()
 {
     _isIntoBattle = false;
     // 获得战斗的侠客
     List<LYXHeroEntity> ownList = LYXHeroConfig.GetOwnHeroEntity();
     _heroEntityList = ownList;
     _heroEntityList.AddRange(LYXHeroConfig.GetEnemyHeroEntity());
     CreateBattleModel();
     if (mUIBattle == null) mUIBattle = FindObjectOfType<LYXUIBattle>();
     mUIBattle.InitBattleUI(this, ownList);
 }
Esempio n. 2
0
    public override void Start()
    {
        _isIntoBattle = false;
        // 获得战斗的侠客
        List <LYXHeroEntity> ownList = LYXHeroConfig.GetOwnHeroEntity();

        _heroEntityList = ownList;
        _heroEntityList.AddRange(LYXHeroConfig.GetEnemyHeroEntity());
        CreateBattleModel();
        if (mUIBattle == null)
        {
            mUIBattle = FindObjectOfType <LYXUIBattle>();
        }
        mUIBattle.InitBattleUI(this, ownList);
    }