/// <summary> /// 初始化 ui 界面 /// </summary> /// <param name="manage">战斗管理</param> /// <param name="entitys">自己侠客的数据</param> public void InitBattleUI(LYXBattleManage manage, List<LYXHeroEntity> entitys) { mBattleMange = manage; _batHeroList = entitys; for (int i = 0, len = mUIHero.Length; i < len; i++) { mUIHero[i].InitUIPanel(manage, entitys[i]); } }
/// <summary> /// 初始化 ui 界面 /// </summary> /// <param name="manage">战斗管理</param> /// <param name="entitys">自己侠客的数据</param> public void InitBattleUI(LYXBattleManage manage, List <LYXHeroEntity> entitys) { mBattleMange = manage; _batHeroList = entitys; for (int i = 0, len = mUIHero.Length; i < len; i++) { mUIHero[i].InitUIPanel(manage, entitys[i]); } }
/// <summary> /// 初始化ui 界面 /// </summary> public void InitUIPanel(LYXBattleManage mage, LYXHeroEntity entity) { _manage = mage; _heroEntity = entity; _isStartRefresh = true; // 血条 bloodSlider = LCSCompHelper.FindComponet <UISlider>(gameObject, "roleblood/blood/bloodslider"); //怒气 angSlider = LCSCompHelper.FindComponet <UISlider>(gameObject, "roleblood/anger/angerslider"); heroDieSpr = LCSCompHelper.FindComponet <UISprite>(gameObject, "die"); heroDieSpr.gameObject.SetActive(false); mTweenRota = TweenRotation.Begin(gameObject, 0.1f, Quaternion.identity); mTweenRota.enabled = false; isHasTween = false; }
/// <summary> /// 初始化ui 界面 /// </summary> public void InitUIPanel(LYXBattleManage mage, LYXHeroEntity entity) { _manage = mage; _heroEntity = entity; _isStartRefresh = true; // 血条 bloodSlider = LCSCompHelper.FindComponet<UISlider>(gameObject, "roleblood/blood/bloodslider"); //怒气 angSlider = LCSCompHelper.FindComponet<UISlider>(gameObject, "roleblood/anger/angerslider"); heroDieSpr = LCSCompHelper.FindComponet<UISprite>(gameObject, "die"); heroDieSpr.gameObject.SetActive(false); mTweenRota = TweenRotation.Begin(gameObject, 0.1f, Quaternion.identity); mTweenRota.enabled = false; isHasTween = false; }