Esempio n. 1
0
 /// <summary>
 /// 初始化 ui 界面
 /// </summary>
 /// <param name="manage">战斗管理</param>
 /// <param name="entitys">自己侠客的数据</param>
 public void InitBattleUI(LYXBattleManage manage, List<LYXHeroEntity> entitys)
 {
     mBattleMange = manage;
     _batHeroList = entitys;
     for (int i = 0, len = mUIHero.Length; i < len; i++)
     {
         mUIHero[i].InitUIPanel(manage, entitys[i]);
     }
 }
Esempio n. 2
0
 /// <summary>
 /// 初始化 ui 界面
 /// </summary>
 /// <param name="manage">战斗管理</param>
 /// <param name="entitys">自己侠客的数据</param>
 public void InitBattleUI(LYXBattleManage manage, List <LYXHeroEntity> entitys)
 {
     mBattleMange = manage;
     _batHeroList = entitys;
     for (int i = 0, len = mUIHero.Length; i < len; i++)
     {
         mUIHero[i].InitUIPanel(manage, entitys[i]);
     }
 }
Esempio n. 3
0
    /// <summary>
    /// 初始化ui 界面
    /// </summary>
    public void InitUIPanel(LYXBattleManage mage, LYXHeroEntity entity)
    {
        _manage         = mage;
        _heroEntity     = entity;
        _isStartRefresh = true;

        // 血条
        bloodSlider = LCSCompHelper.FindComponet <UISlider>(gameObject, "roleblood/blood/bloodslider");
        //怒气
        angSlider  = LCSCompHelper.FindComponet <UISlider>(gameObject, "roleblood/anger/angerslider");
        heroDieSpr = LCSCompHelper.FindComponet <UISprite>(gameObject, "die");

        heroDieSpr.gameObject.SetActive(false);
        mTweenRota         = TweenRotation.Begin(gameObject, 0.1f, Quaternion.identity);
        mTweenRota.enabled = false;
        isHasTween         = false;
    }
Esempio n. 4
0
    /// <summary>
    /// 初始化ui 界面
    /// </summary>
    public void InitUIPanel(LYXBattleManage mage, LYXHeroEntity entity)
    {
        _manage = mage;
        _heroEntity = entity;
        _isStartRefresh = true;

        // 血条
        bloodSlider = LCSCompHelper.FindComponet<UISlider>(gameObject, "roleblood/blood/bloodslider");
        //怒气
        angSlider = LCSCompHelper.FindComponet<UISlider>(gameObject, "roleblood/anger/angerslider");
        heroDieSpr = LCSCompHelper.FindComponet<UISprite>(gameObject, "die");

        heroDieSpr.gameObject.SetActive(false);
        mTweenRota = TweenRotation.Begin(gameObject, 0.1f, Quaternion.identity);
        mTweenRota.enabled = false;
        isHasTween = false;
    }