示例#1
0
    public static void AddDeletedTree(Vector3 pos)
    {
        if (m_mapDelPos == null)
        {
            Debug.LogError("LSubTerrSL haven't initialized!");
            return;
        }
        int index = LSubTerrUtils.WorldPosToIndex(pos);

        pos.x = pos.x - Mathf.FloorToInt(pos.x / LSubTerrConstant.SizeF) * LSubTerrConstant.SizeF;
        pos.z = pos.z - Mathf.FloorToInt(pos.z / LSubTerrConstant.SizeF) * LSubTerrConstant.SizeF;
        if (m_mapDelPos.ContainsKey(index))
        {
            if (!m_mapDelPos[index].Contains(pos))
            {
                m_mapDelPos[index].Add(pos);
            }
        }
        else
        {
            List <Vector3> del_list = new List <Vector3> ();
            del_list.Add(pos);
            m_mapDelPos.Add(index, del_list);
        }
    }
示例#2
0
    public static List <GlobalTreeInfo> Picking(Vector3 position, Vector3 direction, bool includeTrees = false, float distance = 1.5f, float angle = 45f)
    {
        if (s_Instance == null)
        {
            return(picklist);
        }
        ClearTreeinfo();

        distance = Mathf.Clamp(distance, 0.1f, 2f);
        int      ix = Mathf.FloorToInt(position.x);
        int      iy = Mathf.FloorToInt(position.y);
        int      iz = Mathf.FloorToInt(position.z);
        TreeInfo tmpTi;

        for (int x = ix - 2; x <= ix + 2; ++x)
        {
            for (int y = iy - 2; y <= iy + 2; ++y)
            {
                for (int z = iz - 2; z <= iz + 2; ++z)
                {
                    int idx = LSubTerrUtils.WorldPosToIndex(new Vector3(x + .5F, 0, z + .5F));
                    if (Node(idx) != null)
                    {
                        temp.x = x % LSubTerrConstant.Size;
                        temp.y = y;
                        temp.z = z % LSubTerrConstant.Size;
                        tmpTi  = Node(idx).GetTreeInfoListAtPos(temp);
                        while (tmpTi != null)
                        {
                            TreeInfo ti = tmpTi;
                            tmpTi = tmpTi.Next;
                            if (HasCollider(ti.m_protoTypeIdx) && !includeTrees)
                            {
                                continue;
                            }
                            Vector3 treepos = LSubTerrUtils.TreeTerrainPosToWorldPos(x >> LSubTerrConstant.SizeShift, z >> LSubTerrConstant.SizeShift, ti.m_pos);
                            Vector3 diff    = treepos - position;
                            diff.y = 0;
                            if (diff.magnitude > distance)
                            {
                                continue;
                            }
                            direction.y = 0;
                            if (Vector3.Angle(diff, direction) < angle)
                            {
                                GlobalTreeInfo gti = GetGlobalTreeInfo();
                                gti._terrainIndex = idx;
                                gti._treeInfo     = ti;
                                picklist.Add(gti);
                            }
                        }
                    }
                }
            }
        }
        return(picklist);
    }
示例#3
0
    public static void AddTree(Vector3 wpos, int prototype, float width_scale = 1, float height_scale = 1)
    {
        if (s_Instance == null)
        {
            return;
        }

        int        terIdx  = LSubTerrUtils.WorldPosToIndex(wpos);
        IntVector3 terrpos = LSubTerrUtils.IndexToPos(terIdx);
        IntVector3 campos  = _iCurCamPos;

        if (Mathf.Abs(terrpos.x - campos.x) > 1)
        {
            return;
        }
        if (Mathf.Abs(terrpos.z - campos.z) > 1)
        {
            return;
        }

        if (s_Instance.m_Nodes.ContainsKey(terIdx))
        {
            LSubTerrain TargetNode = Node(terIdx);
            if (TargetNode == null)
            {
                return;
            }

            // Read TreeInfo
            TreeInfo ti = TargetNode.AddTreeInfo(wpos, prototype, width_scale, height_scale);
            if (ti != null)
            {
                float height = s_Instance.GlobalPrototypeBounds[ti.m_protoTypeIdx].extents.y * 2F;
                for (int l = s_Instance.Layers.Count - 1; l >= 0; --l)
                {
                    // Trees in this layer
                    if (s_Instance.Layers[l].MinTreeHeight <= height && height < s_Instance.Layers[l].MaxTreeHeight)
                    {
                        s_Instance.LayerCreators[l].m_allTreesInLayer[terIdx].Add(ti);
                        break;
                    }
                }
            }
        }
    }
示例#4
0
    public static List <GlobalTreeInfo> Picking(IntVector3 position, bool includeTrees)
    {
        if (s_Instance == null)
        {
            return(picklist);
        }
        ClearTreeinfo();

        int      x   = position.x;
        int      y   = position.y;
        int      z   = position.z;
        int      idx = LSubTerrUtils.WorldPosToIndex(new Vector3(x + .5F, 0, z + .5F));
        TreeInfo tmpTi;

        if (Node(idx) != null)
        {
            int rx = x % LSubTerrConstant.Size;
            int ry = y;
            int rz = z % LSubTerrConstant.Size;
            tmpTi = Node(idx).GetTreeInfoListAtPos(new IntVector3(rx, ry, rz));
            while (tmpTi != null)
            {
                TreeInfo ti = tmpTi;
                tmpTi = tmpTi.Next;
                if (HasCollider(ti.m_protoTypeIdx) && !includeTrees)
                {
                    continue;
                }

                GlobalTreeInfo gti = GetGlobalTreeInfo();
                gti._terrainIndex = idx;
                gti._treeInfo     = ti;
                picklist.Add(gti);
            }
        }
        return(picklist);
    }