// Use this for initialization
    void Start()
    {
        Debug.Log("hi test");

        LAppModel model = this.gameObject.GetComponent <LAppModelProxy>().GetModel();

        Debug.Log(model);

        model.SetExpression("f08");
    }
示例#2
0
    void Awake()
    {
        if (path == "") return;
        model = new LAppModel(this);

        LAppLive2DManager.Instance.AddModel(this);

        var filename = FileManager.getFilename(path);
        var dir = FileManager.getDirName(path);

        //Debug.Log("Load " + dir +"  filename:"+ filename);
        model.LoadFromStreamingAssets(dir, filename);

        //settings intial expression
        model.SetExpression ("f02");
    }