// Use this for initialization void Start() { Debug.Log("hi test"); LAppModel model = this.gameObject.GetComponent <LAppModelProxy>().GetModel(); Debug.Log(model); model.SetExpression("f08"); }
void Awake() { if (path == "") return; model = new LAppModel(this); LAppLive2DManager.Instance.AddModel(this); var filename = FileManager.getFilename(path); var dir = FileManager.getDirName(path); //Debug.Log("Load " + dir +" filename:"+ filename); model.LoadFromStreamingAssets(dir, filename); //settings intial expression model.SetExpression ("f02"); }