public override string GetKnockdowAnim(KnockdownState state, WeaponType weapon) { switch (state) { case KnockdownState.Down: return("knockdown"); case KnockdownState.Loop: return("knockdownLoop"); case KnockdownState.Up: return("knockdownUp"); case KnockdownState.Fatality: return("knockdownDeath"); default: return(""); } }
public abstract string GetKnockdowAnim(KnockdownState block, WeaponType weapon);
public override string GetKnockdowAnim(KnockdownState block, WeaponType weapon) { return(null); }
public override string GetKnockdowAnim(KnockdownState state, WeaponType weapon) { return(""); }